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361 lines
9.0 KiB
361 lines
9.0 KiB
#include <string.h>
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#include <stdbool.h>
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#include <ctype.h>
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#include "log.h"
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#include "input_state.h"
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#define KEY_STATE_MAX_LENGTH 64
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struct key_state {
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/*
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* Aims to store state regardless of modifiers.
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* If you press a key, then hold shift, then release the key, we'll
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* get two different key syms, but the same key code. This handles
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* that scenario and makes sure we can use the right bindings.
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*/
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uint32_t key_sym;
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uint32_t alt_sym;
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uint32_t key_code;
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};
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static struct key_state key_state_array[KEY_STATE_MAX_LENGTH];
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void input_init(void) {
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int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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struct key_state none = { 0, 0, 0 };
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key_state_array[i] = none;
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}
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}
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static uint8_t find_key(uint32_t key_sym, uint32_t key_code, bool update) {
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int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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if (0 == key_sym && 0 == key_code && key_state_array[i].key_sym == 0) {
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break;
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}
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if (key_state_array[i].key_sym == key_sym
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|| key_state_array[i].alt_sym == key_sym) {
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break;
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}
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if (update && key_state_array[i].key_code == key_code) {
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key_state_array[i].alt_sym = key_sym;
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break;
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}
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}
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return i;
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}
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bool check_key(uint32_t key_sym, uint32_t key_code) {
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return find_key(key_sym, key_code, false) < KEY_STATE_MAX_LENGTH;
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}
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void press_key(uint32_t key_sym, uint32_t key_code) {
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if (key_code == 0) {
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return;
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}
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// Check if key exists
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if (!check_key(key_sym, key_code)) {
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// Check that we dont exceed buffer length
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int insert = find_key(0, 0, true);
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if (insert < KEY_STATE_MAX_LENGTH) {
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key_state_array[insert].key_sym = key_sym;
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key_state_array[insert].key_code = key_code;
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}
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}
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}
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void release_key(uint32_t key_sym, uint32_t key_code) {
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uint8_t index = find_key(key_sym, key_code, true);
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if (index < KEY_STATE_MAX_LENGTH) {
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struct key_state none = { 0, 0, 0 };
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key_state_array[index] = none;
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}
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}
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// Pointer state and mode
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struct pointer_state pointer_state;
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static struct mode_state {
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// initial view state
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double x, y, w, h;
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swayc_t *ptr;
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// Containers used for resizing horizontally
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struct {
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double w;
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swayc_t *ptr;
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struct {
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double w;
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swayc_t *ptr;
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} parent;
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} horiz;
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// Containers used for resizing vertically
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struct {
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double h;
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swayc_t *ptr;
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struct {
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double h;
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swayc_t *ptr;
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} parent;
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} vert;
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} initial;
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static struct {
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bool left;
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bool top;
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} lock;
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// initial set/unset
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static void set_initial_view(swayc_t *view) {
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initial.ptr = view;
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initial.x = view->x;
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initial.y = view->y;
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initial.w = view->width;
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initial.h = view->height;
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}
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static void set_initial_sibling(void) {
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bool reset = true;
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swayc_t *ws = swayc_active_workspace_for(initial.ptr);
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if ((initial.horiz.ptr = get_swayc_in_direction_under(initial.ptr,
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lock.left ? MOVE_RIGHT: MOVE_LEFT, ws))) {
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initial.horiz.w = initial.horiz.ptr->width;
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initial.horiz.parent.ptr = get_swayc_in_direction_under(initial.horiz.ptr,
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lock.left ? MOVE_LEFT : MOVE_RIGHT, ws);
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initial.horiz.parent.w = initial.horiz.parent.ptr->width;
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reset = false;
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}
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if ((initial.vert.ptr = get_swayc_in_direction_under(initial.ptr,
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lock.top ? MOVE_DOWN: MOVE_UP, ws))) {
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initial.vert.h = initial.vert.ptr->height;
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initial.vert.parent.ptr = get_swayc_in_direction_under(initial.vert.ptr,
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lock.top ? MOVE_UP : MOVE_DOWN, ws);
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initial.vert.parent.h = initial.vert.parent.ptr->height;
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reset = false;
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}
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// If nothing will change just undo the mode
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if (reset) {
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pointer_state.mode = 0;
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}
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}
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static void reset_initial_view(void) {
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initial.ptr->x = initial.x;
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initial.ptr->y = initial.y;
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initial.ptr->width = initial.w;
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initial.ptr->height = initial.h;
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arrange_windows(initial.ptr, -1, -1);
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pointer_state.mode = 0;
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}
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static void reset_initial_sibling(void) {
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initial.horiz.ptr->width = initial.horiz.w;
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initial.horiz.parent.ptr->width = initial.horiz.parent.w;
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initial.vert.ptr->height = initial.vert.h;
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initial.vert.parent.ptr->height = initial.vert.parent.h;
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arrange_windows(initial.horiz.ptr->parent, -1, -1);
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arrange_windows(initial.vert.ptr->parent, -1, -1);
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pointer_state.mode = 0;
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}
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// Mode set left/right click
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static void pointer_mode_set_left(void) {
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set_initial_view(pointer_state.left.view);
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if (initial.ptr->is_floating) {
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pointer_state.mode = M_DRAGGING | M_FLOATING;
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} else {
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pointer_state.mode = M_DRAGGING | M_TILING;
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// unset mode if we cant drag tile
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if (initial.ptr->parent->type == C_WORKSPACE &&
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initial.ptr->parent->children->length == 1) {
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pointer_state.mode = 0;
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}
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}
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}
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static void pointer_mode_set_right(void) {
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set_initial_view(pointer_state.right.view);
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// Setup locking information
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int midway_x = initial.ptr->x + initial.ptr->width/2;
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int midway_y = initial.ptr->y + initial.ptr->height/2;
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lock.left = pointer_state.origin.x > midway_x;
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lock.top = pointer_state.origin.y > midway_y;
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if (initial.ptr->is_floating) {
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pointer_state.mode = M_RESIZING | M_FLOATING;
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} else {
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pointer_state.mode = M_RESIZING | M_TILING;
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set_initial_sibling();
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}
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}
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// Mode set/update/reset
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void pointer_mode_set(uint32_t button, bool condition) {
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// switch on drag/resize mode
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switch (pointer_state.mode & (M_DRAGGING | M_RESIZING)) {
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case M_DRAGGING:
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// end drag mode when left click is unpressed
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if (!pointer_state.left.held) {
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pointer_state.mode = 0;
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}
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break;
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case M_RESIZING:
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// end resize mode when right click is unpressed
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if (!pointer_state.right.held) {
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pointer_state.mode = 0;
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}
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break;
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// No mode case
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default:
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// return if failed condition, or no view
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if (!condition || !pointer_state.view) {
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break;
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}
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// Set mode depending on current button press
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switch (button) {
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// Start dragging mode
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case M_LEFT_CLICK:
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// if button release dont do anything
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if (pointer_state.left.held) {
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pointer_mode_set_left();
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}
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break;
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// Start resize mode
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case M_RIGHT_CLICK:
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// if button release dont do anyhting
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if (pointer_state.right.held) {
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pointer_mode_set_right();
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}
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break;
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}
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}
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}
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void pointer_mode_update(void) {
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if (initial.ptr->type != C_VIEW) {
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pointer_state.mode = 0;
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return;
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}
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int dx = pointer_state.origin.x;
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int dy = pointer_state.origin.y;
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switch (pointer_state.mode) {
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case M_FLOATING | M_DRAGGING:
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// Update position
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dx -= pointer_state.left.x;
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dy -= pointer_state.left.y;
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if (initial.x + dx != initial.ptr->x) {
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initial.ptr->x = initial.x + dx;
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}
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if (initial.y + dy != initial.ptr->y) {
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initial.ptr->y = initial.y + dy;
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}
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update_geometry(initial.ptr);
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break;
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case M_FLOATING | M_RESIZING:
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dx -= pointer_state.right.x;
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dy -= pointer_state.right.y;
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initial.ptr = pointer_state.right.view;
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if (lock.left) {
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if (initial.w + dx > min_sane_w) {
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initial.ptr->width = initial.w + dx;
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}
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} else { // lock.right
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if (initial.w - dx > min_sane_w) {
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initial.ptr->width = initial.w - dx;
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initial.ptr->x = initial.x + dx;
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}
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}
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if (lock.top) {
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if (initial.h + dy > min_sane_h) {
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initial.ptr->height = initial.h + dy;
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}
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} else { // lock.bottom
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if (initial.h - dy > min_sane_h) {
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initial.ptr->height = initial.h - dy;
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initial.ptr->y = initial.y + dy;
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}
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}
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update_geometry(initial.ptr);
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break;
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case M_TILING | M_DRAGGING:
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// swap current view under pointer with dragged view
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if (pointer_state.view && pointer_state.view->type == C_VIEW
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&& pointer_state.view != initial.ptr
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&& !pointer_state.view->is_floating) {
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// Swap them around
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swap_container(pointer_state.view, initial.ptr);
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update_geometry(pointer_state.view);
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update_geometry(initial.ptr);
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// Set focus back to initial view
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set_focused_container(initial.ptr);
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}
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break;
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case M_TILING | M_RESIZING:
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dx -= pointer_state.right.x;
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dy -= pointer_state.right.y;
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// resize if we can
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if (initial.horiz.ptr) {
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if (lock.left) {
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// Check whether its fine to resize
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if (initial.w + dx > min_sane_w && initial.horiz.w - dx > min_sane_w) {
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initial.horiz.ptr->width = initial.horiz.w - dx;
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initial.horiz.parent.ptr->width = initial.horiz.parent.w + dx;
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}
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} else { // lock.right
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if (initial.w - dx > min_sane_w && initial.horiz.w + dx > min_sane_w) {
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initial.horiz.ptr->width = initial.horiz.w + dx;
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initial.horiz.parent.ptr->width = initial.horiz.parent.w - dx;
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}
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}
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arrange_windows(initial.horiz.ptr->parent, -1, -1);
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}
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if (initial.vert.ptr) {
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if (lock.top) {
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if (initial.h + dy > min_sane_h && initial.vert.h - dy > min_sane_h) {
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initial.vert.ptr->height = initial.vert.h - dy;
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initial.vert.parent.ptr->height = initial.vert.parent.h + dy;
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}
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} else { // lock.bottom
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if (initial.h - dy > min_sane_h && initial.vert.h + dy > min_sane_h) {
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initial.vert.ptr->height = initial.vert.h + dy;
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initial.vert.parent.ptr->height = initial.vert.parent.h - dy;
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}
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}
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arrange_windows(initial.vert.ptr->parent, -1, -1);
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}
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default:
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return;
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}
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}
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void pointer_mode_reset(void) {
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switch (pointer_state.mode) {
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case M_FLOATING | M_RESIZING:
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case M_FLOATING | M_DRAGGING:
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reset_initial_view();
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break;
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case M_TILING | M_RESIZING:
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(void) reset_initial_sibling;
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break;
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case M_TILING | M_DRAGGING:
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default:
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break;
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}
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}
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