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#ifndef SWAY_DEBUG_H
#define SWAY_DEBUG_H
#include <stdbool.h>
struct sway_debug {
bool highlight_damage; // Highlight regions of the screen being damaged
bool noatomic; // Ignore atomic layout updates
bool nodamage; // Render the full output on each frame
bool render_tree; // Render the tree overlay
bool txn_timings; // Log verbose messages about transactions
bool txn_wait; // Always wait for the timeout before applying
};
extern struct sway_debug debug;
void update_debug_tree();
#endif