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#ifndef _SWAY_CONTAINER_H
#define _SWAY_CONTAINER_H
#include <stdint.h>
#include <sys/types.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_surface.h>
#include "list.h"
#include "sway/tree/node.h"
struct sway_view;
struct sway_seat;
#define TITLEBAR_BORDER_THICKNESS 1
// Padding includes titlebar border
#define TITLEBAR_H_PADDING 3
#define TITLEBAR_V_PADDING 4
enum sway_container_layout {
L_NONE,
L_HORIZ,
L_VERT,
L_STACKED,
L_TABBED,
};
enum sway_container_border {
B_NONE,
B_PIXEL,
B_NORMAL,
};
struct sway_root;
struct sway_output;
struct sway_workspace;
struct sway_view;
enum movement_direction;
enum wlr_direction;
struct sway_container_state {
// Container properties
enum sway_container_layout layout;
double con_x, con_y;
double con_width, con_height;
bool is_fullscreen;
struct sway_workspace *workspace;
struct sway_container *parent;
list_t *children;
struct sway_container *focused_inactive_child;
bool focused;
// View properties
double view_x, view_y;
double view_width, view_height;
enum sway_container_border border;
int border_thickness;
bool border_top;
bool border_bottom;
bool border_left;
bool border_right;
bool using_csd;
};
struct sway_container {
struct sway_node node;
struct sway_view *view;
// The pending state is the main container properties, and the current state is in the below struct.
// This means most places of the code can refer to the main variables (pending state) and it'll just work.
struct sway_container_state current;
char *title; // The view's title (unformatted)
char *formatted_title; // The title displayed in the title bar
enum sway_container_layout layout;
enum sway_container_layout prev_split_layout;
bool is_sticky;
// For C_ROOT, this has no meaning
// For other types, this is the position in layout coordinates
// Includes borders
double x, y;
double width, height;
double saved_x, saved_y;
double saved_width, saved_height;
bool is_fullscreen;
// The gaps currently applied to the container.
double current_gaps;
bool has_gaps;
double gaps_inner;
double gaps_outer;
struct sway_workspace *workspace; // NULL when hidden in the scratchpad
struct sway_container *parent; // NULL if container in root of workspace
list_t *children; // struct sway_container
// Outputs currently being intersected
list_t *outputs; // struct sway_output
// Indicates that the container is a scratchpad container.
// Both hidden and visible scratchpad containers have scratchpad=true.
// Hidden scratchpad containers have a NULL parent.
bool scratchpad;
float alpha;
struct wlr_texture *title_focused;
struct wlr_texture *title_focused_inactive;
struct wlr_texture *title_unfocused;
struct wlr_texture *title_urgent;
size_t title_height;
size_t title_baseline;
struct {
struct wl_signal destroy;
} events;
};
struct sway_container *container_create(struct sway_view *view);
void container_destroy(struct sway_container *con);
void container_begin_destroy(struct sway_container *con);
/**
* Search a container's descendants a container based on test criteria. Returns
* the first container that passes the test.
*/
struct sway_container *container_find_child(struct sway_container *container,
bool (*test)(struct sway_container *view, void *data), void *data);
/**
* Find a container at the given coordinates. Returns the the surface and
* surface-local coordinates of the given layout coordinates if the container
* is a view and the view contains a surface at those coordinates.
*/
struct sway_container *container_at(struct sway_workspace *workspace,
double lx, double ly, struct wlr_surface **surface,
double *sx, double *sy);
struct sway_container *tiling_container_at(
struct sway_node *parent, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy);
void container_for_each_child(struct sway_container *container,
void (*f)(struct sway_container *container, void *data), void *data);
/**
* Returns true if the given container is an ancestor of this container.
*/
bool container_has_ancestor(struct sway_container *container,
struct sway_container *ancestor);
void container_update_textures_recursive(struct sway_container *con);
void container_damage_whole(struct sway_container *container);
void container_reap_empty(struct sway_container *con);
struct sway_container *container_flatten(struct sway_container *container);
void container_update_title_textures(struct sway_container *container);
/**
* Calculate the container's title_height property.
*/
void container_calculate_title_height(struct sway_container *container);
size_t container_build_representation(enum sway_container_layout layout,
list_t *children, char *buffer);
void container_update_representation(struct sway_container *container);
/**
* Return the height of a regular title bar.
*/
size_t container_titlebar_height(void);
/**
* Resize and center the container in its workspace.
*/
void container_init_floating(struct sway_container *container);
void container_set_floating(struct sway_container *container, bool enable);
void container_set_geometry_from_floating_view(struct sway_container *con);
/**
* Determine if the given container is itself floating.
* This will return false for any descendants of a floating container.
*/
bool container_is_floating(struct sway_container *container);
/**
* Get a container's box in layout coordinates.
*/
void container_get_box(struct sway_container *container, struct wlr_box *box);
/**
* Move a floating container by the specified amount.
*/
void container_floating_translate(struct sway_container *con,
double x_amount, double y_amount);
/**
* Choose an output for the floating container's new position.
*/
struct sway_output *container_floating_find_output(struct sway_container *con);
/**
* Move a floating container to a new layout-local position.
*/
void container_floating_move_to(struct sway_container *con,
double lx, double ly);
/**
* Move a floating container to the center of the workspace.
*/
void container_floating_move_to_center(struct sway_container *con);
bool container_has_urgent_child(struct sway_container *container);
/**
* If the container is involved in a drag or resize operation via a mouse, this
* ends the operation.
*/
void container_end_mouse_operation(struct sway_container *container);
void container_set_fullscreen(struct sway_container *container, bool enable);
/**
* Return true if the container is floating, or a child of a floating split
* container.
*/
bool container_is_floating_or_child(struct sway_container *container);
/**
* Return true if the container is fullscreen, or a child of a fullscreen split
* container.
*/
bool container_is_fullscreen_or_child(struct sway_container *container);
/**
* Return the output which will be used for scale purposes.
* This is the most recently entered output.
*/
struct sway_output *container_get_effective_output(struct sway_container *con);
void container_discover_outputs(struct sway_container *con);
void container_remove_gaps(struct sway_container *container);
void container_add_gaps(struct sway_container *container);
enum sway_container_layout container_parent_layout(struct sway_container *con);
enum sway_container_layout container_current_parent_layout(
struct sway_container *con);
list_t *container_get_siblings(const struct sway_container *container);
int container_sibling_index(const struct sway_container *child);
list_t *container_get_current_siblings(struct sway_container *container);
void container_handle_fullscreen_reparent(struct sway_container *con);
void container_add_child(struct sway_container *parent,
struct sway_container *child);
void container_insert_child(struct sway_container *parent,
struct sway_container *child, int i);
/**
* Side should be 0 to add before, or 1 to add after.
*/
void container_add_sibling(struct sway_container *parent,
struct sway_container *child, int side);
void container_detach(struct sway_container *child);
void container_replace(struct sway_container *container,
struct sway_container *replacement);
bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out);
struct sway_container *container_split(struct sway_container *child,
enum sway_container_layout layout);
#endif