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#ifndef _SWAY_INPUT_INPUT_MANAGER_H
#define _SWAY_INPUT_INPUT_MANAGER_H
#include <libinput.h>
#include "sway/server.h"
#include "sway/config.h"
#include "list.h"
/**
* The global singleton input manager
* TODO: make me not a global
*/
extern struct sway_input_manager *input_manager;
struct sway_input_device {
char *identifier;
struct wlr_input_device *wlr_device;
struct wl_list link;
struct wl_listener device_destroy;
};
struct sway_input_manager {
struct sway_server *server;
struct wl_list devices;
struct wl_list seats;
struct wl_listener new_input;
};
struct sway_input_manager *input_manager_create(struct sway_server *server);
bool input_manager_has_focus(struct sway_input_manager *input,
struct sway_container *container);
void input_manager_set_focus(struct sway_input_manager *input,
struct sway_container *container);
void input_manager_configure_xcursor(struct sway_input_manager *input);
void input_manager_apply_input_config(struct sway_input_manager *input,
struct input_config *input_config);
void input_manager_apply_seat_config(struct sway_input_manager *input,
struct seat_config *seat_config);
struct sway_seat *input_manager_get_default_seat(
struct sway_input_manager *input);
struct sway_seat *input_manager_get_seat(struct sway_input_manager *input,
const char *seat_name);
/**
* Gets the last seat the user interacted with
*/
struct sway_seat *input_manager_current_seat(struct sway_input_manager *input);
struct input_config *input_device_get_config(struct sway_input_device *device);
#endif