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437 lines
14 KiB
437 lines
14 KiB
#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_subcompositor.h>
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#include "log.h"
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#include "sway/scene_descriptor.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/cursor.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/surface.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/workspace.h"
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#include <wlr/types/wlr_scene.h>
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struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
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struct wlr_surface *surface) {
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struct wlr_layer_surface_v1 *layer;
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do {
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if (!surface) {
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return NULL;
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}
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// Topmost layer surface
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if ((layer = wlr_layer_surface_v1_try_from_wlr_surface(surface))) {
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return layer;
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}
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// Layer subsurface
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if (wlr_subsurface_try_from_wlr_surface(surface)) {
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surface = wlr_surface_get_root_surface(surface);
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continue;
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}
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// Layer surface popup
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struct wlr_xdg_surface *xdg_surface = NULL;
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if ((xdg_surface = wlr_xdg_surface_try_from_wlr_surface(surface)) &&
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xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && xdg_surface->popup != NULL) {
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if (!xdg_surface->popup->parent) {
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return NULL;
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}
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surface = wlr_surface_get_root_surface(xdg_surface->popup->parent);
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continue;
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}
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// Return early if the surface is not a layer/xdg_popup/sub surface
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return NULL;
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} while (true);
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}
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static void arrange_surface(struct sway_output *output, const struct wlr_box *full_area,
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struct wlr_box *usable_area, struct wlr_scene_tree *tree) {
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struct wlr_scene_node *node;
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wl_list_for_each(node, &tree->children, link) {
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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SWAY_SCENE_DESC_LAYER_SHELL);
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// surface could be null during destruction
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if (!surface) {
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continue;
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}
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if (!surface->scene->layer_surface->initialized) {
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return;
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}
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wlr_scene_layer_surface_v1_configure(surface->scene, full_area, usable_area);
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}
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}
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void arrange_layers(struct sway_output *output) {
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struct wlr_box usable_area = { 0 };
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wlr_output_effective_resolution(output->wlr_output,
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&usable_area.width, &usable_area.height);
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const struct wlr_box full_area = usable_area;
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_background);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_top);
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arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay);
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if (!wlr_box_equal(&usable_area, &output->usable_area)) {
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sway_log(SWAY_DEBUG, "Usable area changed, rearranging output");
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output->usable_area = usable_area;
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arrange_output(output);
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}
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}
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static struct wlr_scene_tree *sway_layer_get_scene(struct sway_output *output,
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enum zwlr_layer_shell_v1_layer type) {
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switch (type) {
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case ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND:
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return output->layers.shell_background;
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case ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM:
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return output->layers.shell_bottom;
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case ZWLR_LAYER_SHELL_V1_LAYER_TOP:
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return output->layers.shell_top;
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case ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY:
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return output->layers.shell_overlay;
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}
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sway_assert(false, "unreachable");
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return NULL;
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}
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static struct sway_layer_surface *sway_layer_surface_create(
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struct wlr_scene_layer_surface_v1 *scene) {
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struct sway_layer_surface *surface = calloc(1, sizeof(*surface));
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if (!surface) {
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sway_log(SWAY_ERROR, "Could not allocate a scene_layer surface");
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return NULL;
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}
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struct wlr_scene_tree *popups = wlr_scene_tree_create(root->layers.popup);
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if (!popups) {
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sway_log(SWAY_ERROR, "Could not allocate a scene_layer popup node");
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free(surface);
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return NULL;
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}
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surface->tree = scene->tree;
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surface->scene = scene;
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surface->layer_surface = scene->layer_surface;
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surface->popups = popups;
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return surface;
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}
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static struct sway_layer_surface *find_mapped_layer_by_client(
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struct wl_client *client, struct sway_output *ignore_output) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if (output == ignore_output) {
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continue;
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}
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// For now we'll only check the overlay layer
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struct wlr_scene_node *node;
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wl_list_for_each (node, &output->layers.shell_overlay->children, link) {
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struct sway_layer_surface *surface = scene_descriptor_try_get(node,
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SWAY_SCENE_DESC_LAYER_SHELL);
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struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
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struct wl_resource *resource = layer_surface->resource;
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if (wl_resource_get_client(resource) == client
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&& layer_surface->surface->mapped) {
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return surface;
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}
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}
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}
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return NULL;
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}
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static void handle_output_destroy(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *layer =
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wl_container_of(listener, layer, output_destroy);
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layer->output = NULL;
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wlr_scene_node_destroy(&layer->scene->tree->node);
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}
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static void handle_node_destroy(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *layer =
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wl_container_of(listener, layer, node_destroy);
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// destroy the scene descriptor straight away if it exists, otherwise
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// we will try to reflow still considering the destroyed node.
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scene_descriptor_destroy(&layer->tree->node, SWAY_SCENE_DESC_LAYER_SHELL);
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// Determine if this layer is being used by an exclusive client. If it is,
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// try and find another layer owned by this client to pass focus to.
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struct sway_seat *seat = input_manager_get_default_seat();
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struct wl_client *client =
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wl_resource_get_client(layer->layer_surface->resource);
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if (!server.session_lock.lock) {
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struct sway_layer_surface *consider_layer =
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find_mapped_layer_by_client(client, layer->output);
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if (consider_layer) {
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seat_set_focus_layer(seat, consider_layer->layer_surface);
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}
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}
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if (layer->output) {
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arrange_layers(layer->output);
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transaction_commit_dirty();
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}
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wlr_scene_node_destroy(&layer->popups->node);
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wl_list_remove(&layer->map.link);
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wl_list_remove(&layer->unmap.link);
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wl_list_remove(&layer->surface_commit.link);
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wl_list_remove(&layer->node_destroy.link);
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wl_list_remove(&layer->output_destroy.link);
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free(layer);
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}
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static void handle_surface_commit(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *surface =
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wl_container_of(listener, surface, surface_commit);
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struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
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if (!layer_surface->initialized) {
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return;
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}
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uint32_t committed = layer_surface->current.committed;
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if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER) {
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enum zwlr_layer_shell_v1_layer layer_type = layer_surface->current.layer;
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struct wlr_scene_tree *output_layer = sway_layer_get_scene(
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surface->output, layer_type);
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wlr_scene_node_reparent(&surface->scene->tree->node, output_layer);
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}
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if (layer_surface->initial_commit || committed || layer_surface->surface->mapped != surface->mapped) {
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surface->mapped = layer_surface->surface->mapped;
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arrange_layers(surface->output);
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transaction_commit_dirty();
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}
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int lx, ly;
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wlr_scene_node_coords(&surface->scene->tree->node, &lx, &ly);
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wlr_scene_node_set_position(&surface->popups->node, lx, ly);
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}
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static void handle_map(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *surface = wl_container_of(listener,
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surface, map);
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struct wlr_layer_surface_v1 *layer_surface =
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surface->scene->layer_surface;
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// focus on new surface
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if (layer_surface->current.keyboard_interactive &&
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(layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY ||
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layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP)) {
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struct sway_seat *seat;
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wl_list_for_each(seat, &server.input->seats, link) {
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// but only if the currently focused layer has a lower precedence
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if (!seat->focused_layer ||
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seat->focused_layer->current.layer >= layer_surface->current.layer) {
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seat_set_focus_layer(seat, layer_surface);
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}
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}
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arrange_layers(surface->output);
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}
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cursor_rebase_all();
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}
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static void handle_unmap(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *surface = wl_container_of(
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listener, surface, unmap);
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struct sway_seat *seat;
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wl_list_for_each(seat, &server.input->seats, link) {
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if (seat->focused_layer == surface->layer_surface) {
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seat_set_focus_layer(seat, NULL);
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}
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}
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cursor_rebase_all();
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}
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static void popup_handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_layer_popup *popup =
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wl_container_of(listener, popup, destroy);
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wl_list_remove(&popup->destroy.link);
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wl_list_remove(&popup->new_popup.link);
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wl_list_remove(&popup->commit.link);
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free(popup);
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}
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static void popup_unconstrain(struct sway_layer_popup *popup) {
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struct wlr_xdg_popup *wlr_popup = popup->wlr_popup;
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struct sway_output *output = popup->toplevel->output;
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// if a client tries to create a popup while we are in the process of destroying
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// its output, don't crash.
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if (!output) {
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return;
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}
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int lx, ly;
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wlr_scene_node_coords(&popup->toplevel->scene->tree->node, &lx, &ly);
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// the output box expressed in the coordinate system of the toplevel parent
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// of the popup
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struct wlr_box output_toplevel_sx_box = {
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.x = output->lx - lx,
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.y = output->ly - ly,
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.width = output->width,
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.height = output->height,
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};
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wlr_xdg_popup_unconstrain_from_box(wlr_popup, &output_toplevel_sx_box);
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}
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static void popup_handle_commit(struct wl_listener *listener, void *data) {
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struct sway_layer_popup *popup = wl_container_of(listener, popup, commit);
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if (popup->wlr_popup->base->initial_commit) {
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popup_unconstrain(popup);
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}
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}
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static void popup_handle_new_popup(struct wl_listener *listener, void *data);
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static struct sway_layer_popup *create_popup(struct wlr_xdg_popup *wlr_popup,
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struct sway_layer_surface *toplevel, struct wlr_scene_tree *parent) {
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struct sway_layer_popup *popup = calloc(1, sizeof(*popup));
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if (popup == NULL) {
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return NULL;
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}
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popup->toplevel = toplevel;
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popup->wlr_popup = wlr_popup;
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popup->scene = wlr_scene_xdg_surface_create(parent,
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wlr_popup->base);
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if (!popup->scene) {
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free(popup);
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return NULL;
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}
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popup->destroy.notify = popup_handle_destroy;
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wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy);
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popup->new_popup.notify = popup_handle_new_popup;
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wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
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popup->commit.notify = popup_handle_commit;
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wl_signal_add(&wlr_popup->base->surface->events.commit, &popup->commit);
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return popup;
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}
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static void popup_handle_new_popup(struct wl_listener *listener, void *data) {
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struct sway_layer_popup *sway_layer_popup =
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wl_container_of(listener, sway_layer_popup, new_popup);
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struct wlr_xdg_popup *wlr_popup = data;
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create_popup(wlr_popup, sway_layer_popup->toplevel, sway_layer_popup->scene);
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}
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static void handle_new_popup(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *sway_layer_surface =
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wl_container_of(listener, sway_layer_surface, new_popup);
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struct wlr_xdg_popup *wlr_popup = data;
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create_popup(wlr_popup, sway_layer_surface, sway_layer_surface->popups);
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}
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void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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struct wlr_layer_surface_v1 *layer_surface = data;
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sway_log(SWAY_DEBUG, "new layer surface: namespace %s layer %d anchor %" PRIu32
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" size %" PRIu32 "x%" PRIu32 " margin %" PRIu32 ",%" PRIu32 ",%" PRIu32 ",%" PRIu32 ",",
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layer_surface->namespace,
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layer_surface->pending.layer,
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layer_surface->pending.anchor,
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layer_surface->pending.desired_width,
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layer_surface->pending.desired_height,
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layer_surface->pending.margin.top,
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layer_surface->pending.margin.right,
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layer_surface->pending.margin.bottom,
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layer_surface->pending.margin.left);
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if (!layer_surface->output) {
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// Assign last active output
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struct sway_output *output = NULL;
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struct sway_seat *seat = input_manager_get_default_seat();
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if (seat) {
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struct sway_workspace *ws = seat_get_focused_workspace(seat);
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if (ws != NULL) {
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output = ws->output;
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}
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}
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if (!output || output == root->fallback_output) {
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if (!root->outputs->length) {
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sway_log(SWAY_ERROR,
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"no output to auto-assign layer surface '%s' to",
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layer_surface->namespace);
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wlr_layer_surface_v1_destroy(layer_surface);
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return;
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}
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output = root->outputs->items[0];
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}
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layer_surface->output = output->wlr_output;
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}
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struct sway_output *output = layer_surface->output->data;
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enum zwlr_layer_shell_v1_layer layer_type = layer_surface->pending.layer;
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struct wlr_scene_tree *output_layer = sway_layer_get_scene(
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output, layer_type);
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struct wlr_scene_layer_surface_v1 *scene_surface =
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wlr_scene_layer_surface_v1_create(output_layer, layer_surface);
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if (!scene_surface) {
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sway_log(SWAY_ERROR, "Could not allocate a layer_surface_v1");
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return;
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}
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struct sway_layer_surface *surface =
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sway_layer_surface_create(scene_surface);
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if (!surface) {
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wlr_layer_surface_v1_destroy(layer_surface);
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sway_log(SWAY_ERROR, "Could not allocate a sway_layer_surface");
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return;
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}
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if (!scene_descriptor_assign(&scene_surface->tree->node,
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SWAY_SCENE_DESC_LAYER_SHELL, surface)) {
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sway_log(SWAY_ERROR, "Failed to allocate a layer surface descriptor");
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// destroying the layer_surface will also destroy its corresponding
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// scene node
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wlr_layer_surface_v1_destroy(layer_surface);
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return;
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}
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surface->output = output;
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surface->surface_commit.notify = handle_surface_commit;
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wl_signal_add(&layer_surface->surface->events.commit,
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&surface->surface_commit);
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surface->map.notify = handle_map;
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wl_signal_add(&layer_surface->surface->events.map, &surface->map);
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surface->unmap.notify = handle_unmap;
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wl_signal_add(&layer_surface->surface->events.unmap, &surface->unmap);
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surface->new_popup.notify = handle_new_popup;
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wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
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surface->output_destroy.notify = handle_output_destroy;
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wl_signal_add(&output->events.disable, &surface->output_destroy);
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surface->node_destroy.notify = handle_node_destroy;
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wl_signal_add(&scene_surface->tree->node.events.destroy, &surface->node_destroy);
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}
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