Check whether output->damage_ring.current is empty before calling
wlr_output_attach_render(). Saves us from having to un-do that
via wlr_output_rollback().
fixes#7394
Test cases:
* zwlr_output_configuration_head_v1_set_adaptive_sync 0->0, no change
* 0->1, enabled
* 1->0, disabled
* 1->1, no change
Similar tests with an incapable display resulted in `"Adaptive sync
failed, ignoring"` messages as expected.
Since [1], wlr_renderer_begin() can fail. Check its return value
and bail.
This fixes an assertion error (when begin() fails and then we try
to render something) after a GPU reset.
[1]: a541c9510a
Views now maintain a reference to a launch context which, as a last
resort, is populated at map time with a context associated with its pid.
This opens the possibility of populating it before map via another
source, e.g. xdga-tokens or configuration.
This removes the need to rename the pid_workspaces when a workspace
is renamed.
It also opens the possibility of tracking other node types. Tracking
containers would allow application to be placed correctly in the
container tree even if the user has moved their focus elsewhere since
it was launched.
Currently, when encountering a non-desktop display, sway offers the
output for leasing and returns without storing it in a sway specific
output type like `struct sway_output`. Additionally, running
`swaymsg -t get_outputs` doesn't show non-desktop outputs.
This commit stores the non-desktop outputs into a struct called
`sway_output_non_desktop`, and adds them to a list on `sway_root`
Our layer shell implementation assigns every layer surface to an output
on creation. It tracks this output using the output field on the
underlying wlr_layer_surface_v1 structure. As such, much of the existing
code assumes that output is always non-NULL and omits NULL checks
accordingly.
However, there are currently two cases where we destroy a
sway_layer_surface and output is NULL. The first is when we can't find
an output to assign the surface to and destroy it immediately after
creation. The second is when we destroy a surface in response to its
output getting destroyed, as we set output to NULL in
handle_output_destroy() before we call wlr_layer_surface_v1_destroy(),
which is what calls the appropriate unmap and destroy callbacks.
The former case doesn't cause any problems, since we haven't even
allocated a sway_layer_surface at that point or registered any
callbacks. The latter case, however, currently triggers a crash (#6120)
if a popup is visible, since our popup_handle_unmap() implementation
can't handle a NULL output.
To fix this issue, keep output set until right before we free the
sway_layer_surface. All we need to do is remove some of the cleanup
logic from handle_output_destroy(), since as of commit c9060bcc12
("layer-shell: replace close() with destroy()") that same logic is
guaranteed to be happen later when wlroots calls handle_destroy() as
part of wlr_layer_surface_v1_destroy().
This lets us remove some NULL checks from other unmap/destroy callbacks,
which is nice. We also don't need to check that the wlr_output points to
a valid sway_output anymore, since we unset that pointer after disabling
the output as of commit a0bbe67076 ("Address emersions comments on
output re-enabling") Just to be safe, I've added assertions that the
wlr_output is non-NULL wherever we use it.
Fixes#6120.
Currently, a floating window that's been fullscreened can send us
xdg_toplevel::move, and we'll enter seatop_move_floating, which lets us
drag the surface around while it's fullscreen. We don't want
this--fullscreen surfaces should always be aligned to the screen--so add
the same check that seatop_default already does when entering this mode.
Tested with Weston's weston-fullscreen demo, which sends a move request
if you click anywhere on its surface.