* Make a workspace which only contains floating views
* Switch to another workspace and create a tiled view
* Move the tiled view to the workspace with
`move container to workspace N`
The container would be added as a sibling to the floating view, which
makes the container floating while having the geometry of a tiled
container.
This changes it so it only looks for tiled containers in the workspace
with a fallback to the workspace itself.
Previously we would compare the last focus's workspace with the new
focus's workspace to determine if we need to emit an IPC
workspace::focus event. This doesn't work when moving the focused
container to a new workspace.
This adds a workspace property to the seat which stores the last emitted
workspace::focus workspace. Using this method, after moving the
container, refocusing it will trigger exactly one workspace::focus
event: from the old workspace to the new workspace.
This introduces seat_set_raw_focus: a function that manipulates the
focus stack without doing any other behaviour whatsoever. There are a
few places where this is useful, such as where we set focus_inactive
followed by another call to set the real focus again. With this change,
the notify argument to seat_set_focus_warp is also removed as these
cases now use the raw function instead.
A bonus of this is we are no longer emitting window::focus IPC events
when setting focus_inactive, nor are we sending focus/unfocus events to
the surface.
This also fixes the following:
* When running `move workspace to output <name>` and moving the last
workspace from the source output, the workspace::focus IPC event is no
longer emitted for the newly created workspace.
* When splitting the currently focused container, unfocus/focus events
will not be sent to the surface when giving focus_inactive to the newly
created parent, and window::focus events will not be emitted.
Since wayland does not currently allow swaybar to create global
keybinds, this is handled within sway and sent to the bar using a custom
event, so as not to pollute existing events, called bar_state_update.
Allows bar-subcommand to be a valid bar-ids
Destroys runtime created bar if trying to use a config only subcommand
Allow subcommands (except for id) to be ids
While allowing negative values for the outer gaps it is still prevented that negative values move windows out of the container. This replaces the non-i3 option for edge_gaps.
When locked, there is no active workspace so it must find the
focus_inactive workspace instead.
Additionally, this adds a check for if a view maps while there are no
outputs connected and handles it gracefully.
The basic idea here is to apply rounding after scaling. It's not as
simple as this, though, and I've detailed it in the comments for a
function.
In order to fix some pixel leaks in the title bar, I found it easier to
change how we place rectangles to fill the area. Instead of placing two
rectangles across the full width above and below the title and having
shorter rectangles in the inner area, it's now pieced together in
vertical chunks. This method involves drawing two less rectangles per
container.
* Set focus to a floating container when clicking its title bar.
* Raise floating when user clicks title bar or decorations (in the
seat_begin functions).
* In container_at, it only returned a floating container if the user had
clicked the surface. This makes it use floating_container_at instead.
In view_autoconfigure the height of the view is adjusted if the parent
container has a tabbed/stacked layout. Previously this height change
would also be applied to floating views, although it is not needed for
them.
Returning a boolean from container_resize_tiled and resize_tiled doesn't
work in all cases. This patch changes it back to void and does a
before/after check to see if the container was resized.