This was the source of numerous bugs, from hotplug events not being
received to segfaults because wl_display_roundtrip was making the
bar process unplug events while blocking in an iteration over all
outputs.
This now correctly handles an incoming json infinite array by shifting
most of the heavy listing to the json-c parser, as well as sending
multiple statuses at once. It also removes the struct
i3bar_protocol_state and moves its members into the status_line struct,
allowing the same buffer to be used for both protocols.
This now uses the getline function to receive the header, replacing
read_line_buffer, which has been deleted since it is otherwise unused.
Furthermore, once the protocol has been determined, the current status
is handled immediately to be shown (though this has not been added for
the i3bar protocol since it has not yet been rewritten to handle this).
This now uses getline to correctly handle multiple or long statuses. It
also removes the struct text_protocol_state and moves its members into
the status_line struct.
This prevents blocks from being destroyed before their hotspots are destroyed,
in case it is used for a pending click event that fires between the bar
receiving a new status, which destroys the block, and the bar rendering the new
status, which destroys the hotspot; this problem can be easily produced by
scrolling on a block that immediately causes a new status to be sent, with
multiple outputs
This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
As well as ignoring scroll events on status elements when click_events
is enabled.
Previously, using the scroll wheel on a workspace button would switch to
that workspace instead of scrolling through them. Clicks and scrolling
on status elements would always be processed by swaybar, too. So in case
you were using scrolling as volume control on a status item, swaybar
would additionally scroll through your workspaces.
Uses 'visible' instead of 'focused', since we may scroll on a bar which
isn't the focused output.
We can't use "next_on_output" or "prev_on_output" to implement this,
because it only modify the focused output. So scrolling on an unfocused
output will affect the incorrect one.
We just use the "workspace name" command instead.
We defer the removal of entries until after the poll loop has finished.
Otherwise we may end up adjusting the poll array while we're still
reading from it, causing us to skip events.
Swap return with break in IPC_EVENT_WORKSPACE case to free resp.
Change default return value to true. This causes IPC_EVENT_MODE changes to be
rendered instantly.
- Fix workspace events (security config isn't in use so it wasn't being
sent)
- Kill status bar process when swaybar exits
- Don't rearrange windows on every layer surface commit
This starts up the event loop and wayland display and shims out the
basic top level rendering concepts. Also includes some changes to
incorporate pango into the 1.x codebase properly.