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@ -120,6 +120,8 @@ static void render_surface_iterator(struct sway_output *output,
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wlr_output->transform_matrix);
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render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
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wlr_presentation_surface_sampled(server.presentation, surface);
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}
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static void render_layer(struct sway_output *output,
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@ -267,6 +269,10 @@ static void render_saved_view(struct sway_view *view,
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render_texture(wlr_output, damage, view->saved_buffer->texture,
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&box, matrix, alpha);
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// FIXME: we should set the surface that this saved buffer originates from
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// as sampled here.
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// https://github.com/swaywm/sway/pull/4465#discussion_r321082059
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}
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/**
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