Introduce container_is_transient_for

master
Ryan Dwyer 6 years ago
parent 832ebc8966
commit f23588de3c

@ -292,4 +292,7 @@ bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out);
struct sway_container *container_split(struct sway_container *child,
enum sway_container_layout layout);
bool container_is_transient_for(struct sway_container *child,
struct sway_container *ancestor);
#endif

@ -329,15 +329,12 @@ static void send_frame_done(struct sway_output *output, struct timespec *when) {
workspace->current.fullscreen, &data);
container_for_each_child(workspace->current.fullscreen,
send_frame_done_container_iterator, &data);
if (config->popup_during_fullscreen == POPUP_SMART &&
workspace->current.fullscreen->view) {
for (int i = 0; i < workspace->current.floating->length; ++i) {
struct sway_container *floater =
workspace->current.floating->items[i];
if (floater->view && view_is_transient_for(floater->view,
workspace->current.fullscreen->view)) {
send_frame_done_container_iterator(floater, &data);
}
for (int i = 0; i < workspace->current.floating->length; ++i) {
struct sway_container *floater =
workspace->current.floating->items[i];
if (container_is_transient_for(floater,
workspace->current.fullscreen)) {
send_frame_done_container_iterator(floater, &data);
}
}
#ifdef HAVE_XWAYLAND

@ -962,14 +962,10 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con->current.focused);
}
if (config->popup_during_fullscreen == POPUP_SMART &&
fullscreen_con->view) {
for (int i = 0; i < workspace->floating->length; ++i) {
struct sway_container *floater = workspace->floating->items[i];
if (floater->view && view_is_transient_for(
floater->view, fullscreen_con->view)) {
render_floating_container(output, damage, floater);
}
for (int i = 0; i < workspace->floating->length; ++i) {
struct sway_container *floater = workspace->floating->items[i];
if (container_is_transient_for(floater, fullscreen_con)) {
render_floating_container(output, damage, floater);
}
}
#ifdef HAVE_XWAYLAND

@ -99,17 +99,13 @@ static struct sway_node *node_at_coords(
}
if (ws->fullscreen) {
// Try transient containers
if (config->popup_during_fullscreen == POPUP_SMART &&
ws->fullscreen->view) {
for (int i = 0; i < ws->floating->length; ++i) {
struct sway_container *floater = ws->floating->items[i];
if (floater->view && view_is_transient_for(
floater->view, ws->fullscreen->view)) {
struct sway_container *con = tiling_container_at(
&floater->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
for (int i = 0; i < ws->floating->length; ++i) {
struct sway_container *floater = ws->floating->items[i];
if (container_is_transient_for(floater, ws->fullscreen)) {
struct sway_container *con = tiling_container_at(
&floater->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
}
}

@ -656,11 +656,7 @@ void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
if (new_workspace && new_workspace->fullscreen && container &&
!container_is_fullscreen_or_child(container)) {
// Unless it's a transient container
bool is_transient = new_workspace->fullscreen->view &&
config->popup_during_fullscreen == POPUP_SMART &&
container->view && view_is_transient_for(
container->view, new_workspace->fullscreen->view);
if (!is_transient) {
if (!container_is_transient_for(container, new_workspace->fullscreen)) {
return;
}
}

@ -1212,3 +1212,10 @@ struct sway_container *container_split(struct sway_container *child,
return cont;
}
bool container_is_transient_for(struct sway_container *child,
struct sway_container *ancestor) {
return config->popup_during_fullscreen == POPUP_SMART &&
child->view && ancestor->view &&
view_is_transient_for(child->view, ancestor->view);
}

@ -1044,10 +1044,8 @@ bool view_is_visible(struct sway_view *view) {
!container_is_fullscreen_or_child(view->container)) {
// However, if we're transient for the fullscreen view and we allow
// "popups" during fullscreen then it might be visible
bool is_transient = config->popup_during_fullscreen == POPUP_SMART &&
workspace->fullscreen->view &&
view_is_transient_for(view, workspace->fullscreen->view);
if (!is_transient) {
if (!container_is_transient_for(view->container,
workspace->fullscreen)) {
return false;
}
}

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