master
taiyu 9 years ago
parent 11321ca2dd
commit f0fe4a346d

@ -192,7 +192,7 @@ static void handle_view_focus(wlc_handle view, bool focus) {
static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geometry* geometry) {
sway_log(L_DEBUG, "geometry request %d x %d : %d x %d",
geometry->origin.x, geometry->origin.y, geometry->size.w, geometry->size.h);
geometry->origin.x, geometry->origin.y, geometry->size.w,geometry->size.h);
// If the view is floating, then apply the geometry.
// Otherwise save the desired width/height for the view.
// This will not do anything for the time being as WLC improperly sends geometry requests
@ -213,12 +213,12 @@ static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geo
static void handle_view_state_request(wlc_handle view, enum wlc_view_state_bit state, bool toggle) {
swayc_t *c = NULL;
switch (state) {
switch(state) {
case WLC_BIT_FULLSCREEN:
//I3 just lets it become fullscreen
wlc_view_set_state(view, state, toggle);
c = get_swayc_for_handle(view, &root_container);
sway_log(L_DEBUG, "setting view %ld %s, fullscreen %d", view, c->name, toggle);
sway_log(L_DEBUG, "setting view %ld %s, fullscreen %d",view,c->name,toggle);
if (c) {
arrange_windows(c->parent, -1, -1);
//Set it as focused window for that workspace if its going

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