Added in resize locking

master
Luminarys 9 years ago
parent 0e4df85ba1
commit dd8ff4a150

@ -23,8 +23,10 @@ static bool m1_held = false;
static bool dragging = false;
static bool m2_held = false;
static bool resizing = false;
static bool lock_left, lock_right, lock_top, lock_bottom = false;
static bool floating_mod_pressed(void) {
return true;
int i = 0;
while (i < keys_pressed_length) {
if (keys_pressed[i++] == config->floating_mod)
@ -370,61 +372,89 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
// Do checks to determine if proper keys are being held
swayc_t *view = get_focused_view(active_workspace);
uint32_t edge = 0;
if (dragging && view && view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
view->x += dx;
view->y += dy;
changed_floating = true;
} else if (resizing && view && view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
// Move and resize the view based on the dx/dy and mouse position
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
changed_floating = true;
if (mouse_origin.x > midway_x) {
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else {
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0){
if (dragging && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
view->x += dx;
view->y += dy;
changed_floating = true;
if (mouse_origin.x > midway_x) {
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else {
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
}
if (dy < 0) {
changed_floating = true;
if (mouse_origin.y > midway_y) {
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else {
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
} else if (resizing && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
int min_sane_w = 100;
int min_sane_h = 60;
// Move and resize the view based on the dx/dy and mouse position
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
if (mouse_origin.x > midway_x && !lock_right) {
if (view->width > min_sane_w) {
lock_left = true;
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
lock_right = true;
changed_floating = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0){
if (mouse_origin.x > midway_x && !lock_right) {
lock_left = true;
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
if (view->width > min_sane_w) {
lock_left = false;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
if (view->width > min_sane_w) {
lock_right = true;
changed_floating = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
}
}
} else if (dy > 0) {
changed_floating = true;
if (mouse_origin.y > midway_y) {
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else {
edge = WLC_RESIZE_EDGE_BOTTOM;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
if (dy < 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
if (view->height > min_sane_h) {
lock_top = true;
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
}
} else if (mouse_origin.y < midway_y && !lock_top) {
lock_bottom = true;
changed_floating = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
lock_top = true;
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (mouse_origin.y < midway_y && !lock_top) {
if (view->height > min_sane_h) {
lock_bottom = true;
changed_floating = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
}
}
}
}
@ -494,10 +524,12 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
if (button == 272) {
m1_held = false;
dragging = false;
lock_top = lock_bottom = lock_left = lock_right = false;
}
if (button == 273) {
m2_held = false;
resizing = false;
lock_top = lock_bottom = lock_left = lock_right = false;
}
}
return false;

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