Resize lock fixes

master
Luminarys 9 years ago
parent 9542f8746a
commit daea22bc89

@ -388,15 +388,13 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
if (mouse_origin.x > midway_x && !lock_right) {
if (!lock_right) {
if (view->width > min_sane_w) {
lock_left = true;
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
lock_right = true;
changed_floating = true;
view->x += dx;
view->width -= dx;
@ -404,16 +402,11 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
} else if (dx > 0){
if (mouse_origin.x > midway_x && !lock_right) {
lock_left = true;
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else if (!lock_left) {
if (view->width > min_sane_w) {
lock_left = false;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
if (view->width > min_sane_w) {
lock_right = true;
changed_floating = true;
view->x += dx;
view->width -= dx;
@ -423,15 +416,13 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
if (dy < 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
if (!lock_bottom) {
if (view->height > min_sane_h) {
lock_top = true;
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
}
} else if (mouse_origin.y < midway_y && !lock_top) {
lock_bottom = true;
changed_floating = true;
view->y += dy;
view->height -= dy;
@ -439,13 +430,11 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
lock_top = true;
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (mouse_origin.y < midway_y && !lock_top) {
} else if (!lock_top) {
if (view->height > min_sane_h) {
lock_bottom = true;
changed_floating = true;
view->y += dy;
view->height -= dy;
@ -511,6 +500,12 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
if (floating_mod_pressed()) {
dragging = m1_held;
resizing = m2_held;
int midway_x = pointer->x + pointer->width/2;
int midway_y = pointer->y + pointer->height/2;
lock_bottom = origin->y < midway_y;
lock_top = !lock_bottom;
lock_right = origin->x < midway_x;
lock_left = !lock_right;
}
//Dont want pointer sent to window while dragging or resizing
return (dragging || resizing);

Loading…
Cancel
Save