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@ -81,8 +81,8 @@ static bool get_surface_box(struct root_geometry *geo,
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return false;
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}
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int sw = surface->current->width;
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int sh = surface->current->height;
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int sw = surface->current.width;
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int sh = surface->current.height;
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double _sx = sx, _sy = sy;
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rotate_child_position(&_sx, &_sy, sw, sh, geo->width, geo->height,
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@ -115,8 +115,8 @@ static void surface_for_each_surface(struct wlr_surface *surface,
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wlr_surface_iterator_func_t iterator, void *user_data) {
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geo->x = ox;
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geo->y = oy;
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geo->width = surface->current->width;
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geo->height = surface->current->height;
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geo->width = surface->current.width;
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geo->height = surface->current.height;
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geo->rotation = 0;
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wlr_surface_for_each_surface(surface, iterator, user_data);
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@ -258,7 +258,7 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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@ -1163,16 +1163,16 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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int center_x = box.x + box.width/2;
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int center_y = box.y + box.height/2;
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if (pixman_region32_not_empty(&surface->current->surface_damage)) {
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if (pixman_region32_not_empty(&surface->current.surface_damage)) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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pixman_region32_copy(&damage, &surface->current.surface_damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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if (ceil(output->wlr_output->scale) > surface->current->scale) {
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if (ceil(output->wlr_output->scale) > surface->current.scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(output->wlr_output->scale) - surface->current->scale);
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ceil(output->wlr_output->scale) - surface->current.scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_region_rotated_bounds(&damage, &damage, rotation,
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