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@ -429,7 +429,7 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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// Deny moving or resizing a fullscreen view
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if (cont->type == C_VIEW && cont->sway_view->is_fullscreen) {
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wlr_seat_pointer_notify_button(seat->wlr_seat, time_msec, button, state);
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seat_pointer_notify_button(seat, time_msec, button, state);
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return;
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}
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@ -442,7 +442,7 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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// Check for beginning move
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if (button == BTN_LEFT && state == WLR_BUTTON_PRESSED &&
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(mod_pressed || over_title)) {
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seat_begin_move(seat, cont);
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seat_begin_move(seat, cont, BTN_LEFT);
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return;
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}
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@ -456,7 +456,7 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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}
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// Send event to surface
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wlr_seat_pointer_notify_button(seat->wlr_seat, time_msec, button, state);
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seat_pointer_notify_button(seat, time_msec, button, state);
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}
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void dispatch_cursor_button(struct sway_cursor *cursor,
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@ -480,8 +480,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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if (layer->current.keyboard_interactive) {
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seat_set_focus_layer(cursor->seat, layer);
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}
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wlr_seat_pointer_notify_button(cursor->seat->wlr_seat,
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time_msec, button, state);
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seat_pointer_notify_button(cursor->seat, time_msec, button, state);
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} else if (cont && container_is_floating(cont)) {
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dispatch_cursor_button_floating(cursor, time_msec, button, state,
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surface, sx, sy, cont);
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@ -501,15 +500,12 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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if (new_ws != old_ws) {
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seat_set_focus(cursor->seat, cont);
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}
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wlr_seat_pointer_notify_button(cursor->seat->wlr_seat,
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time_msec, button, state);
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seat_pointer_notify_button(cursor->seat, time_msec, button, state);
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} else if (cont) {
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seat_set_focus(cursor->seat, cont);
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wlr_seat_pointer_notify_button(cursor->seat->wlr_seat,
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time_msec, button, state);
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seat_pointer_notify_button(cursor->seat, time_msec, button, state);
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} else {
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wlr_seat_pointer_notify_button(cursor->seat->wlr_seat,
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time_msec, button, state);
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seat_pointer_notify_button(cursor->seat, time_msec, button, state);
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}
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transaction_commit_dirty();
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