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@ -156,13 +156,23 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
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wlr_output);
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}
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static void render_layer(struct sway_output *output,
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static void render_layer_toplevel(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_layer_for_each_surface(output, layer_surfaces,
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output_layer_for_each_surface_toplevel(output, layer_surfaces,
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render_surface_iterator, &data);
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}
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static void render_layer_popups(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_layer_for_each_surface_popup(output, layer_surfaces,
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render_surface_iterator, &data);
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}
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@ -1041,9 +1051,9 @@ void output_render(struct sway_output *output, struct timespec *when,
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wlr_renderer_clear(renderer, clear_color);
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}
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render_layer(output, damage,
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render_layer_toplevel(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, damage,
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render_layer_toplevel(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_workspace(output, damage, workspace, workspace->current.focused);
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@ -1051,7 +1061,14 @@ void output_render(struct sway_output *output, struct timespec *when,
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#if HAVE_XWAYLAND
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render_unmanaged(output, damage, &root->xwayland_unmanaged);
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#endif
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render_layer(output, damage,
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render_layer_toplevel(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer_popups(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer_popups(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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render_layer_popups(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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}
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@ -1064,7 +1081,9 @@ void output_render(struct sway_output *output, struct timespec *when,
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}
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render_overlay:
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render_layer(output, damage,
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render_layer_toplevel(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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render_layer_popups(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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render_drag_icons(output, damage, &root->drag_icons);
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