Borders are now drawn correctly (same behavior as i3) for tabbed and
stacked containers, when the children have 'border none' set.
master
Jasen Borisov 9 years ago
parent ae027aad5a
commit 870a7aaad9

@ -402,7 +402,13 @@ void update_view_border(swayc_t *view) {
void render_view_borders(wlc_handle view) {
swayc_t *c = swayc_by_handle(view);
if (!c || c->border_type == B_NONE) {
// emulate i3 behavior for drawing borders for tabbed and stacked layouts:
// if we are not the only child in the container, always draw borders,
// regardless of the border setting on the individual view
if (!c || (c->border_type == B_NONE
&& !((c->parent->layout == L_TABBED || c->parent->layout == L_STACKED)
&& c->parent->children->length > 1))) {
return;
}

@ -594,7 +594,7 @@ void update_geometry(swayc_t *container) {
int title_bar_height = config->font_height + 4; //borders + padding
if (parent->layout == L_TABBED) {
if (parent->layout == L_TABBED && parent->children->length > 1) {
int i, x = 0, w, l, r;
l = parent->children->length;
w = geometry.size.w / l;
@ -625,7 +625,7 @@ void update_geometry(swayc_t *container) {
geometry.size.w -= (border_left + border_right);
geometry.size.h -= (border_bottom + title_bar.size.h);
container->title_bar_geometry = title_bar;
} else if (parent->layout == L_STACKED) {
} else if (parent->layout == L_STACKED && parent->children->length > 1) {
int i, y = 0;
for (i = 0; i < parent->children->length; ++i) {
swayc_t *view = parent->children->items[i];

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