Make it possible to move views between outputs

This patch makes it possible to move views between outputs using the
`move left|right|up|down` commands.

It behaves similar to i3 with one important difference. The focus will
always follow the view being moved, unlike i3 where the focus doesn't
always follow the view to a new output (I assume that's a bug in i3).
master
Mikkel Oscar Lyderik 9 years ago committed by Drew DeVault
parent dbb7191222
commit 84d504ebdf

@ -269,13 +269,13 @@ void move_container(swayc_t *container, enum movement_direction dir) {
if (child->type == C_CONTAINER) {
parent = child;
// Insert it in first/last if matching layout, otherwise
// inesrt it next to focused container
// insert it next to focused container
if (parent->layout == layout
|| (parent->layout == L_TABBED && layout == L_HORIZ)
|| (parent->layout == L_STACKED && layout == L_VERT)) {
desired = (diff < 0) * parent->children->length;
} else {
desired = index_child(child->focused);
desired = index_child(child->focused) + 1;
}
//reset geometry
container->width = container->height = 0;
@ -284,7 +284,7 @@ void move_container(swayc_t *container, enum movement_direction dir) {
swayc_t *old_parent = remove_child(container);
insert_child(parent, container, desired);
destroy_container(old_parent);
sway_log(L_DEBUG,"Moving to %p %d",parent, desired);
sway_log(L_DEBUG,"Moving to %p %d", parent, desired);
break;
}
}
@ -294,6 +294,41 @@ void move_container(swayc_t *container, enum movement_direction dir) {
continue;
}
if (parent->type == C_WORKSPACE) {
// If moving to an adjacent output we need a starting position (since this
// output might border to multiple outputs).
struct wlc_point abs_pos;
get_absolute_center_position(container, &abs_pos);
swayc_t *output = swayc_adjacent_output(parent->parent, dir, &abs_pos, true);
if (output) {
sway_log(L_DEBUG, "Moving between outputs");
swayc_t *old_parent = remove_child(container);
destroy_container(old_parent);
swayc_t *dest = output->focused;
switch (dir) {
case MOVE_LEFT:
case MOVE_UP:
// reset container geometry
container->width = container->height = 0;
add_child(dest, container);
break;
case MOVE_RIGHT:
case MOVE_DOWN:
// reset container geometry
container->width = container->height = 0;
insert_child(dest, container, 0);
break;
default:
break;
}
// arrange new workspace
arrange_windows(dest, -1, -1);
set_focused_container(container);
break;
}
// We simply cannot move any further.
if (parent->layout == layout) {
break;

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