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@ -434,7 +434,7 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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sway_log(L_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", container,
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container->name, container->width, container->height, container->x, container->y);
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int x = 0, y = 0;
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double x = 0, y = 0;
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switch (container->type) {
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case C_ROOT:
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for (i = 0; i < container->children->length; ++i) {
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@ -489,8 +489,8 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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}
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}
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int gap = swayc_gap(container);
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container->x = x + gap;
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container->y = y + gap;
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x = container->x = x + gap;
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y = container->y = y + gap;
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width = container->width = width - gap * 2;
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height = container->height = height - gap * 2;
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sway_log(L_DEBUG, "Arranging workspace '%s' at %f, %f", container->name, container->x, container->y);
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@ -509,10 +509,11 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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default:
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container->width = width;
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container->height = height;
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x = container->x;
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y = container->y;
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break;
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}
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x = y = 0;
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double scale = 0;
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switch (container->layout) {
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case L_HORIZ:
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@ -536,8 +537,8 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale);
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child->x = x + container->x;
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child->y = y + container->y;
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child->x = x;
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child->y = y;
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arrange_windows_r(child, child->width * scale, height);
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x += child->width;
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}
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@ -563,8 +564,8 @@ static void arrange_windows_r(swayc_t *container, double width, double height) {
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale);
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child->x = x + container->x;
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child->y = y + container->y;
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child->x = x;
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child->y = y;
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arrange_windows_r(child, width, child->height * scale);
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y += child->height;
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}
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