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@ -774,7 +774,9 @@ static void check_constraint_region(struct sway_cursor *cursor) {
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struct wlr_pointer_constraint_v1 *constraint = cursor->active_constraint;
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pixman_region32_t *region = &constraint->region;
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struct sway_view *view = view_from_wlr_surface(constraint->surface);
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if (view) {
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if (cursor->active_confine_requires_warp && view) {
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cursor->active_confine_requires_warp = false;
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struct sway_container *con = view->container;
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double sx = cursor->cursor->x - con->content_x + view->geometry.x;
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@ -813,6 +815,13 @@ static void handle_constraint_commit(struct wl_listener *listener,
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check_constraint_region(cursor);
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}
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static void handle_pointer_constraint_set_region(struct wl_listener *listener,
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void *data) {
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struct sway_cursor *cursor =
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wl_container_of(listener, cursor, constraint_commit);
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cursor->active_confine_requires_warp = true;
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}
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static void handle_request_pointer_set_cursor(struct wl_listener *listener,
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void *data) {
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struct sway_cursor *cursor =
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@ -1224,6 +1233,7 @@ void handle_constraint_destroy(struct wl_listener *listener, void *data) {
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struct sway_seat *seat = constraint->seat->data;
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struct sway_cursor *cursor = seat->cursor;
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wl_list_remove(&sway_constraint->set_region.link);
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wl_list_remove(&sway_constraint->destroy.link);
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if (cursor->active_constraint == constraint) {
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@ -1247,6 +1257,9 @@ void handle_pointer_constraint(struct wl_listener *listener, void *data) {
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calloc(1, sizeof(struct sway_pointer_constraint));
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sway_constraint->constraint = constraint;
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sway_constraint->set_region.notify = handle_pointer_constraint_set_region;
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wl_signal_add(&constraint->events.set_region, &sway_constraint->set_region);
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sway_constraint->destroy.notify = handle_constraint_destroy;
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wl_signal_add(&constraint->events.destroy, &sway_constraint->destroy);
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@ -1290,6 +1303,8 @@ void sway_cursor_constrain(struct sway_cursor *cursor,
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return;
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}
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cursor->active_confine_requires_warp = true;
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// FIXME: Big hack, stolen from wlr_pointer_constraints_v1.c:121.
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// This is necessary because the focus may be set before the surface
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// has finished committing, which means that warping won't work properly,
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