parent
29e1582abb
commit
67714de1fe
@ -1,81 +0,0 @@
|
||||
## Code overview
|
||||
|
||||
The following is a brief code overview / general introduction for those wanting
|
||||
to hack on sway.
|
||||
|
||||
### wlc
|
||||
|
||||
In Wayland the compositor is the display server. That's a design decision that
|
||||
brings several advantages, but the downside is that all compositors need to
|
||||
implement an entire display server as well.
|
||||
|
||||
To aid the situation there are several *wayland display servers* being
|
||||
implemented as libraries so that compositors can stick to doing compositing and
|
||||
leave the low level details to one of those libraries. In sway that library is
|
||||
`wlc`, and it handles tty switching, logind sessions, input, everything that
|
||||
deals with the GPU, and just about everything concerning the Wayland protocol
|
||||
itself (as of writing there's not a single call to any wayland functions inside
|
||||
of sway). sway communicates with wlc via a callback api found in
|
||||
`sway/handlers` (`wlc_interface`). The code in that file deals with all the
|
||||
entry points from wlc to sway.
|
||||
|
||||
### Commands
|
||||
|
||||
Being a tiling window manager, controlling it via commands is an important part
|
||||
of its functionality, and `sway/commands` which deals with that is by far the
|
||||
biggest file in the codebase.
|
||||
|
||||
There are multiple ways to trigger a command: via the keyboard, via the config
|
||||
file, or via the IPC interface.
|
||||
|
||||
### IPC
|
||||
|
||||
i3 has an IPC interface (it creates a socket that applications can connect to
|
||||
and issue commands or queries via its protocol), and sway replicates that
|
||||
protocol (so e.g. `i3-msg` can be used with sway by simply changing the socket,
|
||||
e.g. `i3-msg -s $(sway --get-socketpath)`). The code for that lies in
|
||||
`sway/ipc`.
|
||||
|
||||
### Config
|
||||
|
||||
The config state and loading the config file lies in `sway/config`. Since the
|
||||
config file is simply a list of commands, that code mostly just parses the text
|
||||
and then hands commands off to `commands` for execution.
|
||||
|
||||
### Pointer handling
|
||||
|
||||
The mouse has buttons, state (due to buttons pressed, e.g. "dragging",
|
||||
"resizing" etc.) and movement. Most code related to that lies in
|
||||
`sway/input_state`.
|
||||
|
||||
### Containers
|
||||
|
||||
In traditional *floating* window managers, all windows (or *views* as they're
|
||||
called in sway) are placed anywhere on the screen. In a tiling window manager
|
||||
like sway the views are *arranged* by the compositor, and the user mostly just
|
||||
manipulates the arrangement via commands (floating views are also supported).
|
||||
|
||||
In sway, each *output* (a physical monitor) has one or more *workspaces* which
|
||||
has one or more *views* (the actual windows). In order to keep track of the
|
||||
arrangement of the views, sway organizes everything in a tree of *containers*.
|
||||
Each of the previously mentioned things is a type of container. In addition
|
||||
there's a type of container called *container* which is needed to arrange other
|
||||
containers as siblings (horizontal or vertical layout), and a *root container*
|
||||
which exists for practical reasons.
|
||||
|
||||
`sway/containers` contains the code for this and understanding containers is
|
||||
essential in understanding sway.
|
||||
|
||||
Also, the code that actually arranges the different views lays in
|
||||
`sway/layout`.
|
||||
|
||||
### Focus
|
||||
|
||||
When changing workspace, changing output, changing view or just moving the
|
||||
pointer you change which view has *focus*. The code for handling this and
|
||||
e.g. deciding what view receives input events is handled in `sway/focus`.
|
||||
|
||||
### Notes
|
||||
|
||||
As sway is a work in progress, as of writing it is still not versioned. Use the
|
||||
`master` branch of sway and wlc for now.
|
Loading…
Reference in new issue