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@ -286,8 +286,8 @@ struct sway_container *workspace_by_name(const char *name) {
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* the end and beginning. If next is false, the previous workspace is returned,
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* otherwise the next one is returned.
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*/
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struct sway_container *workspace_output_prev_next_impl(
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struct sway_container *output, bool next) {
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static struct sway_container *workspace_output_prev_next_impl(
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struct sway_container *output, int dir) {
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if (!output) {
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return NULL;
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}
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@ -302,27 +302,17 @@ struct sway_container *workspace_output_prev_next_impl(
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focus :
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container_parent(focus, C_WORKSPACE));
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int i;
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for (i = 0; i < output->children->length; i++) {
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if (output->children->items[i] == workspace) {
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return output->children->items[
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wrap(i + (next ? 1 : -1), output->children->length)];
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}
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}
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// Doesn't happen, at worst the for loop returns the previously active
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// workspace
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return NULL;
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int index = list_find(output->children, workspace);
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size_t new_index = wrap(index + dir, output->children->length);
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return output->children->items[new_index];
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}
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/**
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* Get the previous or next workspace. If the first/last workspace on an output
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* is active, proceed to the previous/next output's previous/next workspace. If
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* next is false, the previous workspace is returned, otherwise the next one is
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* returned.
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* is active, proceed to the previous/next output's previous/next workspace.
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*/
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struct sway_container *workspace_prev_next_impl(
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struct sway_container *workspace, bool next) {
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static struct sway_container *workspace_prev_next_impl(
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struct sway_container *workspace, int dir) {
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if (!workspace) {
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return NULL;
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}
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@ -331,52 +321,40 @@ struct sway_container *workspace_prev_next_impl(
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return NULL;
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}
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struct sway_container *current_output = workspace->parent;
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int offset = next ? 1 : -1;
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int start = next ? 0 : 1;
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int end;
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if (next) {
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end = current_output->children->length - 1;
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} else {
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end = current_output->children->length;
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}
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int i;
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for (i = start; i < end; i++) {
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if (current_output->children->items[i] == workspace) {
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return current_output->children->items[i + offset];
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}
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}
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struct sway_container *output = workspace->parent;
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int index = list_find(output->children, workspace);
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int new_index = index + dir;
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// Given workspace is the first/last on the output, jump to the
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// previous/next output
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int num_outputs = root_container.children->length;
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for (i = 0; i < num_outputs; i++) {
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if (root_container.children->items[i] == current_output) {
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struct sway_container *next_output = root_container.children->items[
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wrap(i + offset, num_outputs)];
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return workspace_output_prev_next_impl(next_output, next);
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}
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if (new_index >= 0 && new_index < output->children->length) {
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return output->children->items[index + dir];
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}
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// Doesn't happen, at worst the for loop returns the previously active
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// workspace on the active output
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return NULL;
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// Look on a different output
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int output_index = list_find(root_container.children, output);
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new_index = wrap(output_index + dir, root_container.children->length);
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output = root_container.children->items[new_index];
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if (dir == 1) {
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return output->children->items[0];
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} else {
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return output->children->items[output->children->length - 1];
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}
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}
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struct sway_container *workspace_output_next(struct sway_container *current) {
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return workspace_output_prev_next_impl(current, true);
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return workspace_output_prev_next_impl(current, 1);
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}
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struct sway_container *workspace_next(struct sway_container *current) {
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return workspace_prev_next_impl(current, true);
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return workspace_prev_next_impl(current, 1);
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}
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struct sway_container *workspace_output_prev(struct sway_container *current) {
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return workspace_output_prev_next_impl(current, false);
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return workspace_output_prev_next_impl(current, -1);
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}
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struct sway_container *workspace_prev(struct sway_container *current) {
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return workspace_prev_next_impl(current, false);
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return workspace_prev_next_impl(current, -1);
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}
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bool workspace_switch(struct sway_container *workspace,
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