Use infinite opaque region in swaylock

master
Ryan Dwyer 7 years ago
parent f1fadef923
commit 58b2c8ed14

@ -84,6 +84,10 @@ static const struct zwlr_layer_surface_v1_listener layer_surface_listener;
static cairo_surface_t *select_image(struct swaylock_state *state,
struct swaylock_surface *surface);
static bool image_is_opaque(cairo_surface_t *image) {
return cairo_surface_get_content(image) == CAIRO_CONTENT_COLOR;
}
static void create_layer_surface(struct swaylock_surface *surface) {
struct swaylock_state *state = surface->state;
@ -108,30 +112,26 @@ static void create_layer_surface(struct swaylock_surface *surface) {
surface->layer_surface, true);
zwlr_layer_surface_v1_add_listener(surface->layer_surface,
&layer_surface_listener, surface);
wl_surface_commit(surface->surface);
}
static bool image_is_opaque(cairo_surface_t *image) {
return cairo_surface_get_content(image) == CAIRO_CONTENT_COLOR;
}
static void layer_surface_configure(void *data,
struct zwlr_layer_surface_v1 *layer_surface,
uint32_t serial, uint32_t width, uint32_t height) {
struct swaylock_surface *surface = data;
surface->width = width;
surface->height = height;
if (image_is_opaque(surface->image) &&
surface->state->args.mode != BACKGROUND_MODE_CENTER &&
surface->state->args.mode != BACKGROUND_MODE_FIT) {
struct wl_region *region =
wl_compositor_create_region(surface->state->compositor);
wl_region_add(region, 0, 0, width, height);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_set_opaque_region(surface->surface, region);
wl_region_destroy(region);
}
wl_surface_commit(surface->surface);
}
static void layer_surface_configure(void *data,
struct zwlr_layer_surface_v1 *layer_surface,
uint32_t serial, uint32_t width, uint32_t height) {
struct swaylock_surface *surface = data;
surface->width = width;
surface->height = height;
zwlr_layer_surface_v1_ack_configure(layer_surface, serial);
render_frame(surface);
}

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