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@ -863,8 +863,8 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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// Handle tiling resize via border
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if (resize_edge && button == BTN_LEFT && state == WLR_BUTTON_PRESSED &&
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!is_floating) {
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if (cont && resize_edge && button == BTN_LEFT &&
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state == WLR_BUTTON_PRESSED && !is_floating) {
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seat_set_focus_container(seat, cont);
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seat_begin_resize_tiling(seat, cont, button, edge);
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return;
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@ -873,7 +873,8 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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// Handle tiling resize via mod
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bool mod_pressed = keyboard &&
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(wlr_keyboard_get_modifiers(keyboard) & config->floating_mod);
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if (!is_floating_or_child && mod_pressed && state == WLR_BUTTON_PRESSED) {
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if (cont && !is_floating_or_child && mod_pressed &&
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state == WLR_BUTTON_PRESSED) {
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uint32_t btn_resize = config->floating_mod_inverse ?
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BTN_LEFT : BTN_RIGHT;
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if (button == btn_resize) {
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@ -901,7 +902,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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// Handle beginning floating move
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if (is_floating_or_child && !is_fullscreen_or_child &&
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if (cont && is_floating_or_child && !is_fullscreen_or_child &&
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state == WLR_BUTTON_PRESSED) {
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uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
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if (button == btn_move && state == WLR_BUTTON_PRESSED &&
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@ -916,7 +917,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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// Handle beginning floating resize
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if (is_floating_or_child && !is_fullscreen_or_child &&
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if (cont && is_floating_or_child && !is_fullscreen_or_child &&
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state == WLR_BUTTON_PRESSED) {
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// Via border
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if (button == BTN_LEFT && resize_edge != WLR_EDGE_NONE) {
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