Add mouse button bindings

Adds support for bindings like:

bindsym button3 floating toggle
bindsym $mod+button3 floating toggle
master
Josip Janzic 8 years ago
parent 02d1ae7e27
commit 400998d6d2

@ -1,7 +1,9 @@
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-names.h>
#include <strings.h>
#include "sway/commands.h"
#include "sway/config.h"
#include "sway/input_state.h"
#include "list.h"
#include "log.h"
#include "stringop.h"
@ -52,6 +54,12 @@ struct cmd_results *cmd_bindsym(int argc, char **argv) {
// Check for xkb key
xkb_keysym_t sym = xkb_keysym_from_name(split->items[i],
XKB_KEYSYM_CASE_INSENSITIVE);
// Check for mouse binding
if (strncasecmp(split->items[i], "button", strlen("button")) == 0 &&
strlen(split->items[i]) == strlen("button0")) {
sym = ((char *)split->items[i])[strlen("button")] - '1' + M_LEFT_CLICK;
}
if (!sym) {
free_sway_binding(binding);
free_flat_list(split);

@ -917,6 +917,26 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
// Update view pointer is on
pointer_state.view = container_under_pointer();
struct sway_mode *mode = config->current_mode;
// handle bindings
for (int i = 0; i < mode->bindings->length; ++i) {
struct sway_binding *binding = mode->bindings->items[i];
if ((modifiers->mods ^ binding->modifiers) == 0) {
switch (state) {
case WLC_BUTTON_STATE_PRESSED: {
if (!binding->release && handle_bindsym(binding, button, 0)) {
return EVENT_HANDLED;
}
}
case WLC_BUTTON_STATE_RELEASED:
if (binding->release && handle_bindsym(binding, button, 0)) {
return EVENT_HANDLED;
}
break;
}
}
}
// Update pointer_state
switch (button) {
case M_LEFT_CLICK:

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