render wl-shell and xwayland views

master
Tony Crisci 7 years ago
parent 619254db76
commit 2ce1d8d6cd

@ -5,6 +5,7 @@
#include <wayland-server.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/types/wlr_wl_shell.h>
#include <wlr/render.h>
#include <wlr/render/matrix.h>
#include "log.h"
@ -145,6 +146,34 @@ static void render_xdg_v6_popups(struct wlr_xdg_surface_v6 *surface,
}
}
static void render_wl_shell_surface(struct wlr_wl_shell_surface *surface,
struct wlr_output *wlr_output, struct timespec *when,
double lx, double ly, float rotation,
bool is_child) {
if (is_child || surface->state != WLR_WL_SHELL_SURFACE_STATE_POPUP) {
render_surface(surface->surface, wlr_output, when,
lx, ly, rotation);
double width = surface->surface->current->width;
double height = surface->surface->current->height;
struct wlr_wl_shell_surface *popup;
wl_list_for_each(popup, &surface->popups, popup_link) {
double popup_width = popup->surface->current->width;
double popup_height = popup->surface->current->height;
double popup_x = popup->transient_state->x;
double popup_y = popup->transient_state->y;
rotate_child_position(&popup_x, &popup_y, popup_width, popup_height,
width, height, rotation);
render_wl_shell_surface(popup, wlr_output, when,
lx + popup_x, ly + popup_y, rotation, true);
}
}
}
static void output_frame_view(swayc_t *view, void *data) {
struct sway_output *output = data;
struct wlr_output *wlr_output = output->wlr_output;
@ -166,10 +195,14 @@ static void output_frame_view(swayc_t *view, void *data) {
break;
}
case SWAY_WL_SHELL_VIEW:
render_wl_shell_surface(sway_view->wlr_wl_shell_surface, wlr_output,
&output->last_frame, view->x, view->y, 0, false);
break;
case SWAY_XWAYLAND_VIEW:
render_surface(surface, wlr_output, &output->last_frame, view->x,
view->y, 0);
break;
case SWAY_VIEW_TYPES:
default:
break;
}
}

@ -77,11 +77,13 @@ void handle_wl_shell_surface(struct wl_listener *listener, void *data) {
listener, server, wl_shell_surface);
struct wlr_wl_shell_surface *shell_surface = data;
if (shell_surface->state != WLR_WL_SHELL_SURFACE_STATE_TOPLEVEL) {
// TODO: transient and popups should be floating
if (shell_surface->state == WLR_WL_SHELL_SURFACE_STATE_POPUP) {
// popups don't get views
return;
}
// TODO make transient windows floating
wlr_log(L_DEBUG, "New wl_shell toplevel title='%s' app_id='%s'",
shell_surface->title, shell_surface->class);
wlr_wl_shell_surface_ping(shell_surface);

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