Use new presentation-time helper

This has the advantage to (1) reduce boilerplate and (2) make us
correctly handle wlr_output_event_present.commit_seq.
master
Simon Ser 5 years ago committed by Drew DeVault
parent 5d882cb5fc
commit 1d3cbe9f27

@ -498,7 +498,8 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
return false;
}
wlr_presentation_surface_sampled(server.presentation, surface);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
if (!wlr_output_attach_buffer(wlr_output, surface->buffer)) {
return false;
@ -842,14 +843,6 @@ static void handle_scale(struct wl_listener *listener, void *data) {
update_output_manager_config(output->server);
}
static void send_presented_iterator(struct sway_output *output, struct sway_view *view,
struct wlr_surface *surface, struct wlr_box *box, float rotation,
void *data) {
struct wlr_presentation_event *event = data;
wlr_presentation_send_surface_presented(server.presentation,
surface, event);
}
static void handle_present(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, present);
struct wlr_output_event_present *output_event = data;
@ -860,16 +853,6 @@ static void handle_present(struct wl_listener *listener, void *data) {
output->last_presentation = *output_event->when;
output->refresh_nsec = output_event->refresh;
struct wlr_presentation_event event = {
.output = output->wlr_output,
.tv_sec = (uint64_t)output_event->when->tv_sec,
.tv_nsec = (uint32_t)output_event->when->tv_nsec,
.refresh = (uint32_t)output_event->refresh,
.seq = (uint64_t)output_event->seq,
.flags = output_event->flags,
};
output_for_each_surface(output, send_presented_iterator, &event);
}
void handle_new_output(struct wl_listener *listener, void *data) {

@ -121,7 +121,8 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
wlr_presentation_surface_sampled(server.presentation, surface);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
}
static void render_layer(struct sway_output *output,

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