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@ -103,6 +103,16 @@ static int create_pool_file(size_t size) {
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return fd;
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}
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static void buffer_release(void *data, struct wl_buffer *buffer) {
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struct client_state *state = data;
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state->busy = false;
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sway_log(L_INFO, "buffer release");
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}
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static const struct wl_buffer_listener buffer_listener = {
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.release = buffer_release
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};
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struct buffer *create_buffer(struct client_state *state,
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int32_t width, int32_t height, uint32_t format) {
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@ -120,10 +130,23 @@ struct buffer *create_buffer(struct client_state *state,
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state->cairo = cairo_create(state->cairo_surface);
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state->pango = pango_cairo_create_context(state->cairo);
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wl_buffer_add_listener(buf->buffer, &buffer_listener, state);
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sway_log(L_INFO, "%p %p", buf->pool, buf->buffer);
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return buf;
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}
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static void frame_callback(void *data, struct wl_callback *callback, uint32_t time) {
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sway_log(L_INFO, "frame callback");
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struct client_state *state = data;
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wl_callback_destroy(callback);
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state->frame_cb = NULL;
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}
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static const struct wl_callback_listener listener = {
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frame_callback
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};
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struct client_state *client_setup(void) {
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struct client_state *state = malloc(sizeof(struct client_state));
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memset(state, 0, sizeof(struct client_state));
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@ -138,8 +161,8 @@ struct client_state *client_setup(void) {
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struct wl_registry *registry = wl_display_get_registry(state->display);
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wl_registry_add_listener(registry, ®istry_listener, state);
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wl_display_roundtrip(state->display); // globals
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wl_display_roundtrip(state->display); // listeners
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wl_display_dispatch(state->display);
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wl_display_roundtrip(state->display);
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wl_registry_destroy(registry);
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state->buffer = create_buffer(state, 100, 100, WL_SHM_FORMAT_ARGB8888);
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@ -148,21 +171,26 @@ struct client_state *client_setup(void) {
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wl_shell_surface_set_toplevel(state->shell_surface);
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wl_surface_damage(state->surface, 0, 0, 100, 100);
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wl_surface_attach(state->surface, state->buffer->buffer, 0, 0);
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wl_surface_commit(state->surface);
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return state;
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}
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int client_prerender(struct client_state *state) {
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wl_display_dispatch_pending(state->display);
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if (wl_display_flush(state->display) < 0 && errno != EAGAIN) {
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return 0;
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}
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wl_display_flush(state->display);
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return 1;
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}
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int client_render(struct client_state *state) {
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if (state->frame_cb) {
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return 2;
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}
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state->frame_cb = wl_surface_frame(state->surface);
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wl_callback_add_listener(state->frame_cb, &listener, state);
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wl_surface_damage(state->surface, 0, 0, 100, 100);
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wl_surface_attach(state->surface, state->buffer->buffer, 0, 0);
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wl_surface_commit(state->surface);
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state->busy = true;
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return wl_display_dispatch(state->display) != -1;
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}
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