Implement output positioning

🎉
master
Drew DeVault 9 years ago
parent eac0920f49
commit 07229edfe6

@ -86,6 +86,7 @@ swayc_t *new_output(wlc_handle handle) {
// Find position for it
if (oc && oc->x != -1 && oc->y != -1) {
sway_log(L_DEBUG, "Set %s position to %d, %d", name, oc->x, oc->y);
output->x = oc->x;
output->y = oc->y;
} else {

@ -169,8 +169,6 @@ void arrange_windows(swayc_t *container, double width, double height) {
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging output at %d", x);
child->x = x;
child->y = y;
arrange_windows(child, -1, -1);
x += child->width;
}
@ -340,19 +338,79 @@ swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir)
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
int i;
if (parent->type == C_ROOT) {
// Find the next output
int target = -1, max_x = 0, max_y = 0, self = -1;
sway_log(L_DEBUG, "Moving between outputs");
for (i = 0; i < parent->children->length; ++i) {
swayc_t *next = parent->children->items[i];
if (next == container) {
self = i;
sway_log(L_DEBUG, "self is %p %d", next, self);
continue;
}
if (next->type == C_OUTPUT) {
sway_log(L_DEBUG, "Testing with %p %d (dir %d)", next, i, dir);
// Check if it's more extreme
if (dir == MOVE_RIGHT) {
if (container->x + container->width <= next->x) {
if (target == -1 || next->x < max_x) {
target = i;
max_x = next->x;
}
}
} else if (dir == MOVE_LEFT) {
sway_log(L_DEBUG, "next->x: %d, next->width: %d, container->x: %d",
(int)next->x, (int)next->width, (int)container->x);
if (container->x > next->x + next->width) {
sway_log(L_DEBUG, "match");
if (target == -1 || max_x < next->x) {
sway_log(L_DEBUG, "hit");
target = i;
max_x = next->x;
}
}
} else if (dir == MOVE_DOWN) {
if (container->y + container->height <= next->y) {
if (target == -1 || next->y < max_y) {
target = i;
max_y = next->y;
}
}
} else if (dir == MOVE_UP) {
if (container->y > next->y + next->height) {
if (target == -1 || max_y < next->y) {
target = i;
max_y = next->y;
}
}
}
}
}
if (target == -1) {
can_move = false;
} else {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
diff = target - self;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ) {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
}
}
}
if (can_move) {
int i;
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child == container) {

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