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#include <string.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/output.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/layout.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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struct cmd_results *cmd_floating(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "floating", EXPECTED_EQUAL_TO, 1))) {
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return error;
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}
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struct sway_container *container =
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config->handler_context.current_container;
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if (container->type == C_WORKSPACE && container->children->length == 0) {
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return cmd_results_new(CMD_INVALID, "floating",
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"Can't float an empty workspace");
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}
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if (container->type == C_WORKSPACE) {
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// Wrap the workspace's children in a container so we can float it
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struct sway_container *workspace = container;
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container = workspace_wrap_children(container);
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workspace->layout = L_HORIZ;
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seat_set_focus(config->handler_context.seat, container);
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}
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// If the container is in a floating split container,
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// operate on the split container instead of the child.
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if (container_is_floating_or_child(container)) {
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while (container->parent->type != C_WORKSPACE) {
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container = container->parent;
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}
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}
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bool wants_floating;
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if (strcasecmp(argv[0], "enable") == 0) {
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wants_floating = true;
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} else if (strcasecmp(argv[0], "disable") == 0) {
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wants_floating = false;
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} else if (strcasecmp(argv[0], "toggle") == 0) {
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wants_floating = !container_is_floating(container);
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} else {
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return cmd_results_new(CMD_FAILURE, "floating",
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"Expected 'floating <enable|disable|toggle>'");
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}
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container_set_floating(container, wants_floating);
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struct sway_container *workspace = container_parent(container, C_WORKSPACE);
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arrange_windows(workspace);
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return cmd_results_new(CMD_SUCCESS, NULL, NULL);
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}
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