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#ifndef _SWAY_INPUT_INPUT_MANAGER_H
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#define _SWAY_INPUT_INPUT_MANAGER_H
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#include <libinput.h>
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#include "sway/server.h"
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#include "sway/config.h"
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#include "list.h"
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/**
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* The global singleton input manager
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* TODO: make me not a global
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*/
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extern struct sway_input_manager *input_manager;
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struct sway_input_device {
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char *identifier;
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struct wlr_input_device *wlr_device;
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struct input_config *config;
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struct wl_list link;
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};
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struct sway_input_manager {
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struct wl_listener input_add;
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struct wl_listener input_remove;
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struct sway_server *server;
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struct wl_list devices;
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struct wl_list seats;
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};
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struct sway_input_manager *sway_input_manager_create(
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struct sway_server *server);
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bool sway_input_manager_has_focus(struct sway_input_manager *input,
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swayc_t *container);
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void sway_input_manager_set_focus(struct sway_input_manager *input,
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swayc_t *container);
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void sway_input_manager_configure_xcursor(struct sway_input_manager *input);
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void sway_input_manager_apply_input_config(struct sway_input_manager *input,
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struct input_config *input_config);
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void sway_input_manager_apply_seat_config(struct sway_input_manager *input,
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struct seat_config *seat_config);
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struct sway_seat *sway_input_manager_get_default_seat(
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struct sway_input_manager *input);
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struct sway_seat *input_manager_get_seat(struct sway_input_manager *input,
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const char *seat_name);
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/** Gets the last seat the user interacted with */
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struct sway_seat *input_manager_current_seat(struct sway_input_manager *input);
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#endif
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