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MineClone/shaders/cube.frag

27 lines
688 B

#version 450
// vim: ft=c
// clang-format off
layout(binding = 1) uniform samplerCube combined_image;
layout(location = 0) out vec4 outColor;
layout(location = 0) in vec4 normal;
layout(location = 1) in vec4 pos_pre;
layout(location = 2) in vec4 view_orig;
layout(push_constant, std430) uniform pc {
layout(offset=48) vec4 data;
};
void main() {
vec4 ray = pos_pre - view_orig;
outColor = texture(combined_image, vec3(reflect(ray, normal)));
// outColor = vec4(data.rgb*(1.0+dot(normal.xyz, normalize(vec3(-0.7, -0.5, -0.1))))/2.0, 1.0);
//if(pos_post.z <= 0.0) {
// outColor = vec4(1.0);
//}
//outColor = normal.xyz;
//outColor = vec4(vec3(1.0-gl_FragCoord.z), 1.0);
}