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339 lines
6.8 KiB
339 lines
6.8 KiB
#ifndef _WLR_WAYLAND_H
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#define _WLR_WAYLAND_H
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#include <wayland-server.h>
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#include <wlr/common/list.h>
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#include <stdbool.h>
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struct wlr_output_mode_state;
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struct wlr_output_mode {
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struct wlr_output_mode_state *state;
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uint32_t flags; // enum wl_output_mode
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int32_t width, height;
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int32_t refresh; // mHz
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};
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struct wlr_output_impl;
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struct wlr_output_state;
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struct wlr_output {
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const struct wlr_output_impl *impl;
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struct wlr_output_state *state;
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uint32_t flags;
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char name[16];
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char make[48];
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char model[16];
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uint32_t scale;
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int32_t width, height;
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int32_t phys_width, phys_height; // mm
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int32_t subpixel; // enum wl_output_subpixel
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int32_t transform; // enum wl_output_transform
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float transform_matrix[16];
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list_t *modes;
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struct wlr_output_mode *current_mode;
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struct {
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struct wl_signal frame;
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} events;
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};
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void wlr_output_enable(struct wlr_output *output, bool enable);
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bool wlr_output_set_mode(struct wlr_output *output,
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struct wlr_output_mode *mode);
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void wlr_output_transform(struct wlr_output *output,
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enum wl_output_transform transform);
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bool wlr_output_set_cursor(struct wlr_output *output,
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const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height);
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bool wlr_output_move_cursor(struct wlr_output *output, int x, int y);
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void wlr_output_destroy(struct wlr_output *output);
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void wlr_output_effective_resolution(struct wlr_output *output,
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int *width, int *height);
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struct wlr_keyboard_state;
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struct wlr_keyboard_impl;
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struct wlr_keyboard {
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struct wlr_keyboard_state *state;
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struct wlr_keyboard_impl *impl;
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struct {
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struct wl_signal key;
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} events;
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};
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enum wlr_key_state {
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WLR_KEY_RELEASED,
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WLR_KEY_PRESSED,
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};
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struct wlr_keyboard_key {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t keycode;
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enum wlr_key_state state;
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};
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struct wlr_pointer_state;
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struct wlr_pointer_impl;
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struct wlr_pointer {
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struct wlr_pointer_state *state;
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struct wlr_pointer_impl *impl;
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struct {
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struct wl_signal motion;
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struct wl_signal motion_absolute;
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struct wl_signal button;
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struct wl_signal axis;
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} events;
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};
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struct wlr_pointer_motion {
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uint32_t time_sec;
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uint64_t time_usec;
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double delta_x, delta_y;
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};
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struct wlr_pointer_motion_absolute {
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uint32_t time_sec;
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uint64_t time_usec;
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double x_mm, y_mm;
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double width_mm, height_mm;
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};
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enum wlr_button_state {
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WLR_BUTTON_RELEASED,
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WLR_BUTTON_PRESSED,
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};
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struct wlr_pointer_button {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t button;
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enum wlr_button_state state;
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};
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enum wlr_axis_source {
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WLR_AXIS_SOURCE_WHEEL,
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WLR_AXIS_SOURCE_FINGER,
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WLR_AXIS_SOURCE_CONTINUOUS,
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WLR_AXIS_SOURCE_WHEEL_TILT,
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};
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enum wlr_axis_orientation {
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WLR_AXIS_ORIENTATION_VERTICAL,
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WLR_AXIS_ORIENTATION_HORIZONTAL,
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};
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struct wlr_pointer_axis {
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uint32_t time_sec;
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uint64_t time_usec;
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enum wlr_axis_source source;
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enum wlr_axis_orientation orientation;
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double delta;
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};
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struct wlr_touch_state;
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struct wlr_touch_impl;
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struct wlr_touch {
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struct wlr_touch_state *state;
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struct wlr_touch_impl *impl;
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struct {
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struct wl_signal down;
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struct wl_signal up;
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struct wl_signal motion;
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struct wl_signal cancel;
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} events;
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};
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struct wlr_touch_down {
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uint32_t time_sec;
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uint64_t time_usec;
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int32_t slot;
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double x_mm, y_mm;
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double width_mm, height_mm;
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};
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struct wlr_touch_up {
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uint32_t time_sec;
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uint64_t time_usec;
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int32_t slot;
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};
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struct wlr_touch_motion {
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uint32_t time_sec;
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uint64_t time_usec;
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int32_t slot;
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double x_mm, y_mm;
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double width_mm, height_mm;
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};
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struct wlr_touch_cancel {
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uint32_t time_sec;
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uint64_t time_usec;
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int32_t slot;
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};
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struct wlr_tablet_tool_impl;
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struct wlr_tablet_tool_state;
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struct wlr_tablet_tool {
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struct wlr_tablet_tool_impl *impl;
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struct wlr_tablet_tool_state *state;
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struct {
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struct wl_signal axis;
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struct wl_signal proximity;
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struct wl_signal tip;
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struct wl_signal button;
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} events;
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};
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enum wlr_tablet_tool_axes {
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WLR_TABLET_TOOL_AXIS_X = 1,
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WLR_TABLET_TOOL_AXIS_Y = 2,
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WLR_TABLET_TOOL_AXIS_DISTANCE = 4,
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WLR_TABLET_TOOL_AXIS_PRESSURE = 8,
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WLR_TABLET_TOOL_AXIS_TILT_X = 16,
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WLR_TABLET_TOOL_AXIS_TILT_Y = 32,
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WLR_TABLET_TOOL_AXIS_ROTATION = 64,
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WLR_TABLET_TOOL_AXIS_SLIDER = 128,
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WLR_TABLET_TOOL_AXIS_WHEEL = 256,
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};
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struct wlr_tablet_tool_axis {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t updated_axes;
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double x_mm, y_mm;
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double width_mm, height_mm;
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double pressure;
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double distance;
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double tilt_x, tilt_y;
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double rotation;
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double slider;
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double wheel_delta;
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};
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enum wlr_tablet_tool_proximity_state {
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WLR_TABLET_TOOL_PROXIMITY_OUT,
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WLR_TABLET_TOOL_PROXIMITY_IN,
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};
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struct wlr_tablet_tool_proximity {
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uint32_t time_sec;
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uint64_t time_usec;
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double x, y;
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double width_mm, height_mm;
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enum wlr_tablet_tool_proximity_state state;
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};
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enum wlr_tablet_tool_tip_state {
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WLR_TABLET_TOOL_TIP_UP,
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WLR_TABLET_TOOL_TIP_DOWN,
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};
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struct wlr_tablet_tool_tip {
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uint32_t time_sec;
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uint64_t time_usec;
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double x, y;
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double width_mm, height_mm;
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enum wlr_tablet_tool_tip_state state;
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};
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struct wlr_tablet_tool_button {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t button;
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enum wlr_button_state state;
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};
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// NOTE: the wlr tablet pad implementation does not currently support tablets
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// with more than one mode. I don't own any such hardware so I cannot test it
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// and it is too complicated to make a meaningful implementation of blindly.
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struct wlr_tablet_pad_impl;
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struct wlr_tablet_pad_state;
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struct wlr_tablet_pad {
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struct wlr_tablet_pad_impl *impl;
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struct wlr_tablet_pad_state *state;
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struct {
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struct wl_signal button;
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struct wl_signal ring;
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struct wl_signal strip;
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} events;
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};
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struct wlr_tablet_pad_button {
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uint32_t time_sec;
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uint64_t time_usec;
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uint32_t button;
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enum wlr_button_state state;
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};
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enum wlr_tablet_pad_ring_source {
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WLR_TABLET_PAD_RING_SOURCE_UNKNOWN,
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WLR_TABLET_PAD_RING_SOURCE_FINGER,
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};
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struct wlr_tablet_pad_ring {
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uint32_t time_sec;
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uint64_t time_usec;
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enum wlr_tablet_pad_ring_source source;
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uint32_t ring;
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double position;
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};
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enum wlr_tablet_pad_strip_source {
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WLR_TABLET_PAD_STRIP_SOURCE_UNKNOWN,
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WLR_TABLET_PAD_STRIP_SOURCE_FINGER,
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};
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struct wlr_tablet_pad_strip {
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uint32_t time_sec;
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uint64_t time_usec;
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enum wlr_tablet_pad_strip_source source;
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uint32_t strip;
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double position;
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};
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enum wlr_input_device_type {
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WLR_INPUT_DEVICE_KEYBOARD,
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WLR_INPUT_DEVICE_POINTER,
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WLR_INPUT_DEVICE_TOUCH,
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WLR_INPUT_DEVICE_TABLET_TOOL,
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WLR_INPUT_DEVICE_TABLET_PAD,
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WLR_INPUT_DEVICE_GESTURE,
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WLR_INPUT_DEVICE_SWITCH,
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};
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struct wlr_input_device_state;
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struct wlr_input_device_impl;
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struct wlr_input_device {
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struct wlr_input_device_state *state;
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struct wlr_input_device_impl *impl;
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enum wlr_input_device_type type;
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int vendor, product;
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char *name;
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union {
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void *_device;
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struct wlr_keyboard *keyboard;
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struct wlr_pointer *pointer;
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struct wlr_touch *touch;
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struct wlr_tablet_tool *tablet_tool;
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struct wlr_tablet_pad *tablet_pad;
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};
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};
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#endif
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