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#include <stdbool.h>
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
void wlr_texture_init(struct wlr_texture *texture,
struct wlr_texture_impl *impl) {
texture->impl = impl;
wl_signal_init(&texture->destroy_signal);
}
void wlr_texture_destroy(struct wlr_texture *texture) {
if (texture && texture->impl && texture->impl->destroy) {
texture->impl->destroy(texture);
} else {
free(texture);
}
}
void wlr_texture_bind(struct wlr_texture *texture) {
texture->impl->bind(texture);
}
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
int stride, int width, int height, const unsigned char *pixels) {
return texture->impl->upload_pixels(texture, format, stride,
width, height, pixels);
}
bool wlr_texture_update_pixels(struct wlr_texture *texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
return texture->impl->update_pixels(texture, format, stride, x, y,
width, height, pixels);
}
bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
struct wl_shm_buffer *shm) {
return texture->impl->upload_shm(texture, format, shm);
}
bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm) {
return texture->impl->update_shm(texture, format, x, y, width, height, shm);
}
bool wlr_texture_upload_drm(struct wlr_texture *texture,
struct wl_resource *drm_buffer) {
return texture->impl->upload_drm(texture, drm_buffer);
}
bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
EGLImageKHR image, uint32_t width, uint32_t height) {
return texture->impl->upload_eglimage(texture, image, width, height);
}
bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
struct wl_resource *dmabuf_resource) {
return texture->impl->upload_dmabuf(texture, dmabuf_resource);
}
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
*resource, int *width, int *height) {
texture->impl->get_buffer_size(texture, resource, width, height);
}