#ifndef WLR_RENDER_DRM_SYNCOBJ_H #define WLR_RENDER_DRM_SYNCOBJ_H #include #include #include /** * A synchronization timeline. * * Timelines are used to synchronize accesses to buffers. Given a producer * (writing contents to a buffer) and a consumer (reading from the buffer), the * compositor needs to synchronize back-and-forth between these two users. The * consumer needs to wait for the producer to signal that they're done with the * writes, and the producer needs to wait for the consumer to signal that * they're done with the reads. * * Timelines provide synchronization points in the form of monotonically * increasing 64-bit integer values. * * wlroots timelines are designed after Vulkan timeline semaphores. For more * information on the Vulkan APIs, see: * https://www.khronos.org/blog/vulkan-timeline-semaphores * * wlroots timelines are powered by DRM synchronization objects (drm_syncobj): * https://dri.freedesktop.org/docs/drm/gpu/drm-mm.html#drm-sync-objects */ struct wlr_drm_syncobj_timeline { int drm_fd; uint32_t handle; // private state size_t n_refs; }; struct wlr_drm_syncobj_timeline_waiter { struct { struct wl_signal ready; } events; // private state int ev_fd; struct wl_event_source *event_source; }; /** * Create a new synchronization timeline. */ struct wlr_drm_syncobj_timeline *wlr_drm_syncobj_timeline_create(int drm_fd); /** * Import a timeline from a drm_syncobj FD. */ struct wlr_drm_syncobj_timeline *wlr_drm_syncobj_timeline_import(int drm_fd, int drm_syncobj_fd); /** * Reference a synchronization timeline. */ struct wlr_drm_syncobj_timeline *wlr_drm_syncobj_timeline_ref(struct wlr_drm_syncobj_timeline *timeline); /** * Unreference a synchronization timeline. */ void wlr_drm_syncobj_timeline_unref(struct wlr_drm_syncobj_timeline *timeline); /** * Check if a timeline point has been signalled or has materialized. * * Flags can be: * * - DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT to wait for the point to be * signalled * - DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE to only wait for a fence to * materialize */ bool wlr_drm_syncobj_timeline_check(struct wlr_drm_syncobj_timeline *timeline, uint64_t point, uint32_t flags, bool *result); /** * Asynchronously wait for a timeline point. * * See wlr_drm_syncobj_timeline_check() for a definition of flags. */ bool wlr_drm_syncobj_timeline_waiter_init(struct wlr_drm_syncobj_timeline_waiter *waiter, struct wlr_drm_syncobj_timeline *timeline, uint64_t point, uint32_t flags, struct wl_event_loop *loop); /** * Cancel a timeline waiter. */ void wlr_drm_syncobj_timeline_waiter_finish(struct wlr_drm_syncobj_timeline_waiter *waiter); /** * Export a timeline point as a sync_file FD. * * The returned sync_file will be signalled when the provided point is * signalled on the timeline. * * This allows inter-operation with other APIs which don't support drm_syncobj * yet. The synchronization point needs to have already materialized: * wait-before-signal is not supported. */ int wlr_drm_syncobj_timeline_export_sync_file(struct wlr_drm_syncobj_timeline *timeline, uint64_t src_point); /** * Import a timeline point from a sync_file FD. * * The provided timeline point will be signalled when the provided sync_file is. * * This allows inter-operation with other APIs which don't support drm_syncobj * yet. */ bool wlr_drm_syncobj_timeline_import_sync_file(struct wlr_drm_syncobj_timeline *timeline, uint64_t dst_point, int sync_file_fd); #endif