#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "render/egl.h" #include "render/gles2.h" #include "render/pixel_format.h" #include "types/wlr_matrix.h" static const GLfloat verts[] = { 1, 0, // top right 0, 0, // top left 1, 1, // bottom right 0, 1, // bottom left }; static const struct wlr_renderer_impl renderer_impl; bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer) { return wlr_renderer->impl == &renderer_impl; } struct wlr_gles2_renderer *gles2_get_renderer( struct wlr_renderer *wlr_renderer) { assert(wlr_renderer_is_gles2(wlr_renderer)); return (struct wlr_gles2_renderer *)wlr_renderer; } static struct wlr_gles2_renderer *gles2_get_renderer_in_context( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); assert(wlr_egl_is_current(renderer->egl)); assert(renderer->current_buffer != NULL); return renderer; } static void destroy_buffer(struct wlr_gles2_buffer *buffer) { wl_list_remove(&buffer->link); wlr_addon_finish(&buffer->addon); struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(buffer->renderer->egl); push_gles2_debug(buffer->renderer); glDeleteFramebuffers(1, &buffer->fbo); glDeleteRenderbuffers(1, &buffer->rbo); pop_gles2_debug(buffer->renderer); wlr_egl_destroy_image(buffer->renderer->egl, buffer->image); wlr_egl_restore_context(&prev_ctx); free(buffer); } static void handle_buffer_destroy(struct wlr_addon *addon) { struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon); destroy_buffer(buffer); } static const struct wlr_addon_interface buffer_addon_impl = { .name = "wlr_gles2_buffer", .destroy = handle_buffer_destroy, }; static struct wlr_gles2_buffer *get_buffer(struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer) { struct wlr_addon *addon = wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl); if (addon == NULL) { return NULL; } struct wlr_gles2_buffer *buffer = wl_container_of(addon, buffer, addon); return buffer; } static struct wlr_gles2_buffer *create_buffer(struct wlr_gles2_renderer *renderer, struct wlr_buffer *wlr_buffer) { struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer)); if (buffer == NULL) { wlr_log_errno(WLR_ERROR, "Allocation failed"); return NULL; } buffer->buffer = wlr_buffer; buffer->renderer = renderer; struct wlr_dmabuf_attributes dmabuf = {0}; if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) { goto error_buffer; } bool external_only; buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl, &dmabuf, &external_only); if (buffer->image == EGL_NO_IMAGE_KHR) { goto error_buffer; } push_gles2_debug(renderer); glGenRenderbuffers(1, &buffer->rbo); glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo); renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, buffer->image); glBindRenderbuffer(GL_RENDERBUFFER, 0); glGenFramebuffers(1, &buffer->fbo); glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, buffer->rbo); GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_gles2_debug(renderer); if (fb_status != GL_FRAMEBUFFER_COMPLETE) { wlr_log(WLR_ERROR, "Failed to create FBO"); goto error_image; } wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer, &buffer_addon_impl); wl_list_insert(&renderer->buffers, &buffer->link); wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d", wlr_buffer->width, wlr_buffer->height); return buffer; error_image: wlr_egl_destroy_image(renderer->egl, buffer->image); error_buffer: free(buffer); return NULL; } static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer, struct wlr_buffer *wlr_buffer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (renderer->current_buffer != NULL) { assert(wlr_egl_is_current(renderer->egl)); push_gles2_debug(renderer); glFlush(); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_gles2_debug(renderer); wlr_buffer_unlock(renderer->current_buffer->buffer); renderer->current_buffer = NULL; } if (wlr_buffer == NULL) { wlr_egl_unset_current(renderer->egl); return true; } wlr_egl_make_current(renderer->egl); struct wlr_gles2_buffer *buffer = get_buffer(renderer, wlr_buffer); if (buffer == NULL) { buffer = create_buffer(renderer, wlr_buffer); } if (buffer == NULL) { return false; } wlr_buffer_lock(wlr_buffer); renderer->current_buffer = buffer; push_gles2_debug(renderer); glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo); pop_gles2_debug(renderer); return true; } static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width, uint32_t height) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); push_gles2_debug(renderer); glViewport(0, 0, width, height); renderer->viewport_width = width; renderer->viewport_height = height; // refresh projection matrix matrix_projection(renderer->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // XXX: maybe we should save output projection and remove some of the need // for users to sling matricies themselves pop_gles2_debug(renderer); } static void gles2_end(struct wlr_renderer *wlr_renderer) { gles2_get_renderer_in_context(wlr_renderer); // no-op } static void gles2_clear(struct wlr_renderer *wlr_renderer, const float color[static 4]) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); push_gles2_debug(renderer); glClearColor(color[0], color[1], color[2], color[3]); glClear(GL_COLOR_BUFFER_BIT); pop_gles2_debug(renderer); } static void gles2_scissor(struct wlr_renderer *wlr_renderer, struct wlr_box *box) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); push_gles2_debug(renderer); if (box != NULL) { glScissor(box->x, box->y, box->width, box->height); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } pop_gles2_debug(renderer); } static bool gles2_render_subtexture_with_matrix( struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture, const struct wlr_fbox *box, const float matrix[static 9], float alpha) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); assert(texture->renderer == renderer); struct wlr_gles2_tex_shader *shader = NULL; switch (texture->target) { case GL_TEXTURE_2D: if (texture->has_alpha) { shader = &renderer->shaders.tex_rgba; } else { shader = &renderer->shaders.tex_rgbx; } break; case GL_TEXTURE_EXTERNAL_OES: // EGL_EXT_image_dma_buf_import_modifiers requires // GL_OES_EGL_image_external assert(renderer->exts.OES_egl_image_external); shader = &renderer->shaders.tex_ext; break; default: abort(); } float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set // to GL_FALSE wlr_matrix_transpose(gl_matrix, gl_matrix); push_gles2_debug(renderer); if (!texture->has_alpha && alpha == 1.0) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); } glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex); glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glUseProgram(shader->program); glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix); glUniform1i(shader->tex, 0); glUniform1f(shader->alpha, alpha); const GLfloat x1 = box->x / wlr_texture->width; const GLfloat y1 = box->y / wlr_texture->height; const GLfloat x2 = (box->x + box->width) / wlr_texture->width; const GLfloat y2 = (box->y + box->height) / wlr_texture->height; const GLfloat texcoord[] = { x2, y1, // top right x1, y1, // top left x2, y2, // bottom right x1, y2, // bottom left }; glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord); glEnableVertexAttribArray(shader->pos_attrib); glEnableVertexAttribArray(shader->tex_attrib); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(shader->pos_attrib); glDisableVertexAttribArray(shader->tex_attrib); glBindTexture(texture->target, 0); pop_gles2_debug(renderer); return true; } static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, const float color[static 4], const float matrix[static 9]) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set // to GL_FALSE wlr_matrix_transpose(gl_matrix, gl_matrix); push_gles2_debug(renderer); if (color[3] == 1.0) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); } glUseProgram(renderer->shaders.quad.program); glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix); glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]); glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts); glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib); pop_gles2_debug(renderer); } static const uint32_t *gles2_get_shm_texture_formats( struct wlr_renderer *wlr_renderer, size_t *len) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return get_gles2_shm_formats(renderer, len); } static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return wlr_egl_get_dmabuf_texture_formats(renderer->egl); } static const struct wlr_drm_format_set *gles2_get_render_formats( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return wlr_egl_get_dmabuf_render_formats(renderer->egl); } static uint32_t gles2_preferred_read_format( struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); push_gles2_debug(renderer); GLint gl_format = -1, gl_type = -1, alpha_size = -1; glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format); glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type); glGetIntegerv(GL_ALPHA_BITS, &alpha_size); pop_gles2_debug(renderer); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0); if (fmt != NULL) { return fmt->drm_format; } if (renderer->exts.EXT_read_format_bgra) { return DRM_FORMAT_XRGB8888; } return DRM_FORMAT_XBGR8888; } static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer, uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data) { struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_drm(drm_format); if (fmt == NULL || !is_gles2_pixel_format_supported(renderer, fmt)) { wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, drm_format); return false; } if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) { wlr_log(WLR_ERROR, "Cannot read pixels: missing GL_EXT_read_format_bgra extension"); return false; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(fmt->drm_format); assert(drm_fmt); push_gles2_debug(renderer); // Make sure any pending drawing is finished before we try to read it glFinish(); glGetError(); // Clear the error flag unsigned char *p = (unsigned char *)data + dst_y * stride; uint32_t pack_stride = width * drm_fmt->bpp / 8; if (pack_stride == stride && dst_x == 0) { // Under these particular conditions, we can read the pixels with only // one glReadPixels call glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p); } else { // Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read // the lines out row by row for (size_t i = 0; i < height; ++i) { uint32_t y = src_y + i; glReadPixels(src_x, y, width, 1, fmt->gl_format, fmt->gl_type, p + i * stride + dst_x * drm_fmt->bpp / 8); } } pop_gles2_debug(renderer); return glGetError() == GL_NO_ERROR; } static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); if (renderer->drm_fd < 0) { renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl); } return renderer->drm_fd; } static uint32_t gles2_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) { return WLR_BUFFER_CAP_DMABUF; } struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return renderer->egl; } static void gles2_destroy(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); wlr_egl_make_current(renderer->egl); struct wlr_gles2_buffer *buffer, *buffer_tmp; wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) { destroy_buffer(buffer); } struct wlr_gles2_texture *tex, *tex_tmp; wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) { gles2_texture_destroy(tex); } push_gles2_debug(renderer); glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_ext.program); pop_gles2_debug(renderer); if (renderer->exts.KHR_debug) { glDisable(GL_DEBUG_OUTPUT_KHR); renderer->procs.glDebugMessageCallbackKHR(NULL, NULL); } wlr_egl_unset_current(renderer->egl); wlr_egl_destroy(renderer->egl); if (renderer->drm_fd >= 0) { close(renderer->drm_fd); } free(renderer); } static const struct wlr_renderer_impl renderer_impl = { .destroy = gles2_destroy, .bind_buffer = gles2_bind_buffer, .begin = gles2_begin, .end = gles2_end, .clear = gles2_clear, .scissor = gles2_scissor, .render_subtexture_with_matrix = gles2_render_subtexture_with_matrix, .render_quad_with_matrix = gles2_render_quad_with_matrix, .get_shm_texture_formats = gles2_get_shm_texture_formats, .get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats, .get_render_formats = gles2_get_render_formats, .preferred_read_format = gles2_preferred_read_format, .read_pixels = gles2_read_pixels, .get_drm_fd = gles2_get_drm_fd, .get_render_buffer_caps = gles2_get_render_buffer_caps, .texture_from_buffer = gles2_texture_from_buffer, }; void push_gles2_debug_(struct wlr_gles2_renderer *renderer, const char *file, const char *func) { if (!renderer->procs.glPushDebugGroupKHR) { return; } int len = snprintf(NULL, 0, "%s:%s", file, func) + 1; char str[len]; snprintf(str, len, "%s:%s", file, func); renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str); } void pop_gles2_debug(struct wlr_gles2_renderer *renderer) { if (renderer->procs.glPopDebugGroupKHR) { renderer->procs.glPopDebugGroupKHR(); } } static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) { switch (type) { case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG; default: return WLR_DEBUG; } } static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei len, const GLchar *msg, const void *user) { _wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg); } static GLuint compile_shader(struct wlr_gles2_renderer *renderer, GLuint type, const GLchar *src) { push_gles2_debug(renderer); GLuint shader = glCreateShader(type); glShaderSource(shader, 1, &src, NULL); glCompileShader(shader); GLint ok; glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (ok == GL_FALSE) { wlr_log(WLR_ERROR, "Failed to compile shader"); glDeleteShader(shader); shader = 0; } pop_gles2_debug(renderer); return shader; } static GLuint link_program(struct wlr_gles2_renderer *renderer, const GLchar *vert_src, const GLchar *frag_src) { push_gles2_debug(renderer); GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src); if (!vert) { goto error; } GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src); if (!frag) { glDeleteShader(vert); goto error; } GLuint prog = glCreateProgram(); glAttachShader(prog, vert); glAttachShader(prog, frag); glLinkProgram(prog); glDetachShader(prog, vert); glDetachShader(prog, frag); glDeleteShader(vert); glDeleteShader(frag); GLint ok; glGetProgramiv(prog, GL_LINK_STATUS, &ok); if (ok == GL_FALSE) { wlr_log(WLR_ERROR, "Failed to link shader"); glDeleteProgram(prog); goto error; } pop_gles2_debug(renderer); return prog; error: pop_gles2_debug(renderer); return 0; } static bool check_gl_ext(const char *exts, const char *ext) { size_t extlen = strlen(ext); const char *end = exts + strlen(exts); while (exts < end) { if (exts[0] == ' ') { exts++; continue; } size_t n = strcspn(exts, " "); if (n == extlen && strncmp(ext, exts, n) == 0) { return true; } exts += n; } return false; } static void load_gl_proc(void *proc_ptr, const char *name) { void *proc = (void *)eglGetProcAddress(name); if (proc == NULL) { wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name); abort(); } *(void **)proc_ptr = proc; } extern const GLchar quad_vertex_src[]; extern const GLchar quad_fragment_src[]; extern const GLchar tex_vertex_src[]; extern const GLchar tex_fragment_src_rgba[]; extern const GLchar tex_fragment_src_rgbx[]; extern const GLchar tex_fragment_src_external[]; struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd) { struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd); if (egl == NULL) { wlr_log(WLR_ERROR, "Could not initialize EGL"); return NULL; } struct wlr_renderer *renderer = wlr_gles2_renderer_create(egl); if (!renderer) { wlr_log(WLR_ERROR, "Failed to create GLES2 renderer"); wlr_egl_destroy(egl); return NULL; } return renderer; } struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) { if (!wlr_egl_make_current(egl)) { return NULL; } const char *exts_str = (const char *)glGetString(GL_EXTENSIONS); if (exts_str == NULL) { wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS"); return NULL; } struct wlr_gles2_renderer *renderer = calloc(1, sizeof(struct wlr_gles2_renderer)); if (renderer == NULL) { return NULL; } wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl); wl_list_init(&renderer->buffers); wl_list_init(&renderer->textures); renderer->egl = egl; renderer->exts_str = exts_str; renderer->drm_fd = -1; wlr_log(WLR_INFO, "Creating GLES2 renderer"); wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR)); wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER)); wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str); if (!renderer->egl->exts.EXT_image_dma_buf_import) { wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported"); free(renderer); return NULL; } if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) { wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2"); free(renderer); return NULL; } if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) { wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported"); free(renderer); return NULL; } renderer->exts.EXT_read_format_bgra = check_gl_ext(exts_str, "GL_EXT_read_format_bgra"); renderer->exts.EXT_texture_type_2_10_10_10_REV = check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV"); renderer->exts.OES_texture_half_float_linear = check_gl_ext(exts_str, "GL_OES_texture_half_float_linear"); renderer->exts.EXT_texture_norm16 = check_gl_ext(exts_str, "GL_EXT_texture_norm16"); if (check_gl_ext(exts_str, "GL_KHR_debug")) { renderer->exts.KHR_debug = true; load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR, "glDebugMessageCallbackKHR"); load_gl_proc(&renderer->procs.glDebugMessageControlKHR, "glDebugMessageControlKHR"); } if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) { renderer->exts.OES_egl_image_external = true; load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); } if (check_gl_ext(exts_str, "GL_OES_EGL_image")) { renderer->exts.OES_egl_image = true; load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES"); } if (renderer->exts.KHR_debug) { glEnable(GL_DEBUG_OUTPUT_KHR); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR); renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL); // Silence unwanted message types renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); } push_gles2_debug(renderer); GLuint prog; renderer->shaders.quad.program = prog = link_program(renderer, quad_vertex_src, quad_fragment_src); if (!renderer->shaders.quad.program) { goto error; } renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.quad.color = glGetUniformLocation(prog, "color"); renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgba.program = prog = link_program(renderer, tex_vertex_src, tex_fragment_src_rgba); if (!renderer->shaders.tex_rgba.program) { goto error; } renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord"); renderer->shaders.tex_rgbx.program = prog = link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx); if (!renderer->shaders.tex_rgbx.program) { goto error; } renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord"); if (renderer->exts.OES_egl_image_external) { renderer->shaders.tex_ext.program = prog = link_program(renderer, tex_vertex_src, tex_fragment_src_external); if (!renderer->shaders.tex_ext.program) { goto error; } renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj"); renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex"); renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord"); } pop_gles2_debug(renderer); wlr_egl_unset_current(renderer->egl); return &renderer->wlr_renderer; error: glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_ext.program); pop_gles2_debug(renderer); if (renderer->exts.KHR_debug) { glDisable(GL_DEBUG_OUTPUT_KHR); renderer->procs.glDebugMessageCallbackKHR(NULL, NULL); } wlr_egl_unset_current(renderer->egl); free(renderer); return NULL; } bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer, const char *ext) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); return check_gl_ext(renderer->exts_str, ext); } GLuint wlr_gles2_renderer_get_current_fbo(struct wlr_renderer *wlr_renderer) { struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); assert(renderer->current_buffer); return renderer->current_buffer->fbo; }