#include #include #include #include #include void wlr_box_closest_point(const struct wlr_box *box, double x, double y, double *dest_x, double *dest_y) { // if box is empty, then it contains no points, so no closest point either if (wlr_box_empty(box)) { *dest_x = NAN; *dest_y = NAN; return; } // Note: the width and height of the box are exclusive; that is, // for a 100x100 box at (0,0), the point (99.9,99.9) is inside it // while the point (100,100) is outside it. // // In order to be consistent with e.g. wlr_box_contains_point(), // this function returns a point inside the bottom and right edges // of the box by at least 1/65536 of a unit (pixel). 1/65536 is // small enough to avoid a "dead zone" with high-resolution mice // but large enough to avoid rounding to zero (due to loss of // significant digits) in simple floating-point calculations. // find the closest x point if (x < box->x) { *dest_x = box->x; } else if (x > box->x + box->width - 1/65536.0) { *dest_x = box->x + box->width - 1/65536.0; } else { *dest_x = x; } // find closest y point if (y < box->y) { *dest_y = box->y; } else if (y > box->y + box->height - 1/65536.0) { *dest_y = box->y + box->height - 1/65536.0; } else { *dest_y = y; } } bool wlr_box_empty(const struct wlr_box *box) { return box == NULL || box->width <= 0 || box->height <= 0; } bool wlr_box_intersection(struct wlr_box *dest, const struct wlr_box *box_a, const struct wlr_box *box_b) { bool a_empty = wlr_box_empty(box_a); bool b_empty = wlr_box_empty(box_b); if (a_empty || b_empty) { *dest = (struct wlr_box){0}; return false; } int x1 = fmax(box_a->x, box_b->x); int y1 = fmax(box_a->y, box_b->y); int x2 = fmin(box_a->x + box_a->width, box_b->x + box_b->width); int y2 = fmin(box_a->y + box_a->height, box_b->y + box_b->height); dest->x = x1; dest->y = y1; dest->width = x2 - x1; dest->height = y2 - y1; return !wlr_box_empty(dest); } bool wlr_box_contains_point(const struct wlr_box *box, double x, double y) { if (wlr_box_empty(box)) { return false; } else { return x >= box->x && x < box->x + box->width && y >= box->y && y < box->y + box->height; } } void wlr_box_transform(struct wlr_box *dest, const struct wlr_box *box, enum wl_output_transform transform, int width, int height) { struct wlr_box src = {0}; if (box != NULL) { src = *box; } if (transform % 2 == 0) { dest->width = src.width; dest->height = src.height; } else { dest->width = src.height; dest->height = src.width; } switch (transform) { case WL_OUTPUT_TRANSFORM_NORMAL: dest->x = src.x; dest->y = src.y; break; case WL_OUTPUT_TRANSFORM_90: dest->x = height - src.y - src.height; dest->y = src.x; break; case WL_OUTPUT_TRANSFORM_180: dest->x = width - src.x - src.width; dest->y = height - src.y - src.height; break; case WL_OUTPUT_TRANSFORM_270: dest->x = src.y; dest->y = width - src.x - src.width; break; case WL_OUTPUT_TRANSFORM_FLIPPED: dest->x = width - src.x - src.width; dest->y = src.y; break; case WL_OUTPUT_TRANSFORM_FLIPPED_90: dest->x = src.y; dest->y = src.x; break; case WL_OUTPUT_TRANSFORM_FLIPPED_180: dest->x = src.x; dest->y = height - src.y - src.height; break; case WL_OUTPUT_TRANSFORM_FLIPPED_270: dest->x = height - src.y - src.height; dest->y = width - src.x - src.width; break; } } bool wlr_fbox_empty(const struct wlr_fbox *box) { return box == NULL || box->width <= 0 || box->height <= 0; } void wlr_fbox_transform(struct wlr_fbox *dest, const struct wlr_fbox *box, enum wl_output_transform transform, double width, double height) { struct wlr_fbox src = {0}; if (box != NULL) { src = *box; } if (transform % 2 == 0) { dest->width = src.width; dest->height = src.height; } else { dest->width = src.height; dest->height = src.width; } switch (transform) { case WL_OUTPUT_TRANSFORM_NORMAL: dest->x = src.x; dest->y = src.y; break; case WL_OUTPUT_TRANSFORM_90: dest->x = height - src.y - src.height; dest->y = src.x; break; case WL_OUTPUT_TRANSFORM_180: dest->x = width - src.x - src.width; dest->y = height - src.y - src.height; break; case WL_OUTPUT_TRANSFORM_270: dest->x = src.y; dest->y = width - src.x - src.width; break; case WL_OUTPUT_TRANSFORM_FLIPPED: dest->x = width - src.x - src.width; dest->y = src.y; break; case WL_OUTPUT_TRANSFORM_FLIPPED_90: dest->x = src.y; dest->y = src.x; break; case WL_OUTPUT_TRANSFORM_FLIPPED_180: dest->x = src.x; dest->y = height - src.y - src.height; break; case WL_OUTPUT_TRANSFORM_FLIPPED_270: dest->x = height - src.y - src.height; dest->y = width - src.x - src.width; break; } } #ifdef WLR_USE_UNSTABLE bool wlr_box_equal(const struct wlr_box *a, const struct wlr_box *b) { if (wlr_box_empty(a)) { a = NULL; } if (wlr_box_empty(b)) { b = NULL; } if (a == NULL || b == NULL) { return a == b; } return a->x == b->x && a->y == b->y && a->width == b->width && a->height == b->height; } bool wlr_fbox_equal(const struct wlr_fbox *a, const struct wlr_fbox *b) { if (wlr_fbox_empty(a)) { a = NULL; } if (wlr_fbox_empty(b)) { b = NULL; } if (a == NULL || b == NULL) { return a == b; } return a->x == b->x && a->y == b->y && a->width == b->width && a->height == b->height; } #endif