#define _POSIX_C_SOURCE 199309L #define _XOPEN_SOURCE 500 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "shared.h" #include "config.h" #include "cat.h" struct sample_state { struct example_config *config; struct wlr_renderer *renderer; struct wlr_texture *cat_texture; struct wlr_output_layout *layout; float x_offs, y_offs; float x_vel, y_vel; struct timespec ts_last; }; static void animate_cat(struct sample_state *sample, struct wlr_output *output) { struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); long ms = (ts.tv_sec - sample->ts_last.tv_sec) * 1000 + (ts.tv_nsec - sample->ts_last.tv_nsec) / 1000000; // how many seconds have passed since the last time we animated float seconds = ms / 1000.0f; if (seconds > 0.1f) { // XXX when we switch vt, the rendering loop stops so try to detect // that and pause when it happens. seconds = 0.0f; } // check for collisions and bounce bool ur_collision = !wlr_output_layout_output_at(sample->layout, sample->x_offs + 128, sample->y_offs); bool ul_collision = !wlr_output_layout_output_at(sample->layout, sample->x_offs, sample->y_offs); bool ll_collision = !wlr_output_layout_output_at(sample->layout, sample->x_offs, sample->y_offs + 128); bool lr_collision = !wlr_output_layout_output_at(sample->layout, sample->x_offs + 128, sample->y_offs + 128); if (ur_collision && ul_collision && ll_collision && lr_collision) { // oops we went off the screen somehow struct wlr_output_layout_output *l_output = wlr_output_layout_get(sample->layout, output); sample->x_offs = l_output->x + 20; sample->y_offs = l_output->y + 20; } else if (ur_collision && ul_collision) { sample->y_vel = fabs(sample->y_vel); } else if (lr_collision && ll_collision) { sample->y_vel = -fabs(sample->y_vel); } else if (ll_collision && ul_collision) { sample->x_vel = fabs(sample->x_vel); } else if (ur_collision && lr_collision) { sample->x_vel = -fabs(sample->x_vel); } else { if (ur_collision || lr_collision) { sample->x_vel = -fabs(sample->x_vel); } if (ul_collision || ll_collision) { sample->x_vel = fabs(sample->x_vel); } if (ul_collision || ur_collision) { sample->y_vel = fabs(sample->y_vel); } if (ll_collision || lr_collision) { sample->y_vel = -fabs(sample->y_vel); } } sample->x_offs += sample->x_vel * seconds; sample->y_offs += sample->y_vel * seconds; sample->ts_last = ts; } static void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct wlr_output *wlr_output = output->output; wlr_output_make_current(wlr_output); wlr_renderer_begin(sample->renderer, wlr_output); animate_cat(sample, output->output); bool intersects = wlr_output_layout_intersects(sample->layout, output->output, sample->x_offs, sample->y_offs, sample->x_offs + 128, sample->y_offs + 128); if (intersects) { float matrix[16]; // transform global coordinates to local coordinates double local_x = sample->x_offs; double local_y = sample->y_offs; wlr_output_layout_output_coords(sample->layout, output->output, &local_x, &local_y); wlr_texture_get_matrix(sample->cat_texture, &matrix, &wlr_output->transform_matrix, local_x, local_y); wlr_render_with_matrix(sample->renderer, sample->cat_texture, &matrix); } wlr_renderer_end(sample->renderer); wlr_output_swap_buffers(wlr_output); } static void handle_output_add(struct output_state *ostate) { struct sample_state *sample = ostate->compositor->data; struct output_config *o_config = example_config_get_output(sample->config, ostate->output); if (o_config) { wlr_output_transform(ostate->output, o_config->transform); wlr_output_layout_add(sample->layout, ostate->output, o_config->x, o_config->y); } else { wlr_output_layout_add_auto(sample->layout, ostate->output); } } static void handle_output_remove(struct output_state *ostate) { struct sample_state *sample = ostate->compositor->data; wlr_output_layout_remove(sample->layout, ostate->output); } static void update_velocities(struct compositor_state *state, float x_diff, float y_diff) { struct sample_state *sample = state->data; sample->x_vel += x_diff; sample->y_vel += y_diff; } static void handle_keyboard_key(struct keyboard_state *kbstate, uint32_t keycode, xkb_keysym_t sym, enum wlr_key_state key_state) { // NOTE: It may be better to simply refer to our key state during each frame // and make this change in pixels/sec^2 // Also, key repeat int delta = 75; if (key_state == WLR_KEY_PRESSED) { switch (sym) { case XKB_KEY_Left: update_velocities(kbstate->compositor, -delta, 0); break; case XKB_KEY_Right: update_velocities(kbstate->compositor, delta, 0); break; case XKB_KEY_Up: update_velocities(kbstate->compositor, 0, -delta); break; case XKB_KEY_Down: update_velocities(kbstate->compositor, 0, delta); break; } } } int main(int argc, char *argv[]) { struct sample_state state = {0}; state.x_vel = 500; state.y_vel = 500; state.layout = wlr_output_layout_create(); clock_gettime(CLOCK_MONOTONIC, &state.ts_last); state.config = parse_args(argc, argv); struct compositor_state compositor = { 0 }; compositor.data = &state; compositor.output_add_cb = handle_output_add; compositor.output_remove_cb = handle_output_remove; compositor.output_frame_cb = handle_output_frame; compositor.keyboard_key_cb = handle_keyboard_key; compositor_init(&compositor); state.renderer = wlr_gles2_renderer_create(compositor.backend); state.cat_texture = wlr_render_texture_create(state.renderer); wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888, cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data); if (!wlr_backend_start(compositor.backend)) { wlr_log(L_ERROR, "Failed to start backend"); wlr_backend_destroy(compositor.backend); exit(1); } wl_display_run(compositor.display); wlr_texture_destroy(state.cat_texture); wlr_renderer_destroy(state.renderer); compositor_fini(&compositor); wlr_output_layout_destroy(state.layout); example_config_destroy(state.config); }