#ifndef RENDER_ALLOCATOR #define RENDER_ALLOCATOR #include #include #include #include struct wlr_allocator; struct wlr_backend; struct wlr_renderer; struct wlr_allocator_interface { struct wlr_buffer *(*create_buffer)(struct wlr_allocator *alloc, int width, int height, const struct wlr_drm_format *format); void (*destroy)(struct wlr_allocator *alloc); }; struct wlr_allocator { const struct wlr_allocator_interface *impl; struct { struct wl_signal destroy; } events; }; /** * Creates the adequate wlr_allocator given a backend and a renderer */ struct wlr_allocator *wlr_allocator_autocreate(struct wlr_backend *backend, struct wlr_renderer *renderer); /** * Destroy the allocator. */ void wlr_allocator_destroy(struct wlr_allocator *alloc); /** * Allocate a new buffer. * * When the caller is done with it, they must unreference it by calling * wlr_buffer_drop. */ struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc, int width, int height, const struct wlr_drm_format *format); // For wlr_allocator implementors void wlr_allocator_init(struct wlr_allocator *alloc, const struct wlr_allocator_interface *impl); #endif