#include #include #include #include "render/gles2.h" #include "render/shm_format.h" /* * The DRM formats are little endian while the GL formats are big endian, * so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT. */ static const struct wlr_gles2_pixel_format formats[] = { { .drm_format = DRM_FORMAT_ARGB8888, .depth = 32, .bpp = 32, .gl_format = GL_BGRA_EXT, .gl_type = GL_UNSIGNED_BYTE, .has_alpha = true, }, { .drm_format = DRM_FORMAT_XRGB8888, .depth = 24, .bpp = 32, .gl_format = GL_BGRA_EXT, .gl_type = GL_UNSIGNED_BYTE, .has_alpha = false, }, { .drm_format = DRM_FORMAT_XBGR8888, .depth = 24, .bpp = 32, .gl_format = GL_RGBA, .gl_type = GL_UNSIGNED_BYTE, .has_alpha = false, }, { .drm_format = DRM_FORMAT_ABGR8888, .depth = 32, .bpp = 32, .gl_format = GL_RGBA, .gl_type = GL_UNSIGNED_BYTE, .has_alpha = true, }, }; // TODO: more pixel formats const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt) { for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { if (formats[i].drm_format == fmt) { return &formats[i]; } } return NULL; } const struct wlr_gles2_pixel_format *get_gles2_format_from_gl( GLint gl_format, GLint gl_type, bool alpha) { for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) { if (formats[i].gl_format == gl_format && formats[i].gl_type == gl_type && formats[i].has_alpha == alpha) { return &formats[i]; } } return NULL; } const enum wl_shm_format *get_gles2_wl_formats(size_t *len) { static enum wl_shm_format wl_formats[sizeof(formats) / sizeof(formats[0])]; *len = sizeof(formats) / sizeof(formats[0]); for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) { wl_formats[i] = convert_drm_format_to_wl_shm(formats[i].drm_format); } return wl_formats; }