/* * This an unstable interface of wlroots. No guarantees are made regarding the * future consistency of this API. */ #ifndef WLR_USE_UNSTABLE #error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features" #endif #ifndef WLR_RENDER_WLR_RENDERER_H #define WLR_RENDER_WLR_RENDERER_H #include #include #include #include #include struct wlr_backend; struct wlr_renderer_impl; struct wlr_drm_format_set; struct wlr_buffer; struct wlr_box; struct wlr_fbox; /** * A renderer for basic 2D operations. */ struct wlr_renderer { // Capabilities required for the buffer used as a render target (bitmask of // enum wlr_buffer_cap) uint32_t render_buffer_caps; struct { struct wl_signal destroy; /** * Emitted when the GPU is lost, e.g. on GPU reset. * * Compositors should destroy the renderer and re-create it. */ struct wl_signal lost; } events; struct { /** * Does the renderer support color transforms on its output? */ bool output_color_transform; } features; // private state const struct wlr_renderer_impl *impl; }; /** * Automatically create a new renderer. * * Selects an appropriate renderer type to use depending on the backend, * platform, environment, etc. */ struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend); /** * Get the formats supporting sampling usage. * * The buffer capabilities must be passed in. * * Buffers allocated with a format from this list may be passed to * wlr_texture_from_buffer(). */ const struct wlr_drm_format_set *wlr_renderer_get_texture_formats( struct wlr_renderer *r, uint32_t buffer_caps); /** * Initializes wl_shm, linux-dmabuf and other buffer factory protocols. * * Returns false on failure. */ bool wlr_renderer_init_wl_display(struct wlr_renderer *r, struct wl_display *wl_display); /** * Initializes wl_shm on the provided struct wl_display. */ bool wlr_renderer_init_wl_shm(struct wlr_renderer *r, struct wl_display *wl_display); /** * Obtains the FD of the DRM device used for rendering, or -1 if unavailable. * * The caller doesn't have ownership of the FD, it must not close it. */ int wlr_renderer_get_drm_fd(struct wlr_renderer *r); /** * Destroys the renderer. * * Textures must be destroyed separately. */ void wlr_renderer_destroy(struct wlr_renderer *renderer); /** * Allocate and initialise a new render timer. */ struct wlr_render_timer *wlr_render_timer_create(struct wlr_renderer *renderer); /** * Get the render duration in nanoseconds from the timer. * * Returns -1 if the duration is unavailable. */ int wlr_render_timer_get_duration_ns(struct wlr_render_timer *timer); /** * Destroy the render timer. */ void wlr_render_timer_destroy(struct wlr_render_timer *timer); #endif