wlroots reads these environment variables # wlroots specific * *WLR_BACKENDS*: comma-separated list of backends to use (available backends: libinput, drm, wayland, x11, headless) * *WLR_NO_HARDWARE_CURSORS*: set to 1 to use software cursors instead of hardware cursors * *WLR_XWAYLAND*: specifies the path to an Xwayland binary to be used (instead of following shell search semantics for "Xwayland") * *WLR_RENDERER*: forces the creation of a specified renderer (available renderers: gles2, pixman, vulkan) * *WLR_RENDER_DRM_DEVICE*: specifies the DRM node to use for hardware-accelerated renderers. * *WLR_EGL_NO_MODIFIERS*: set to 1 to disable format modifiers in EGL, this can be used to understand and work around driver bugs. ## DRM backend * *WLR_DRM_DEVICES*: specifies the DRM devices (as a colon separated list) instead of auto probing them. The first existing device in this list is considered the primary DRM device. * *WLR_DRM_NO_ATOMIC*: set to 1 to use legacy DRM interface instead of atomic mode setting * *WLR_DRM_NO_MODIFIERS*: set to 1 to always allocate planes without modifiers, this can fix certain modeset failures because of bandwidth restrictions. * *WLR_DRM_FORCE_LIBLIFTOFF*: set to 1 to force libliftoff (by default, libliftoff is never used) ## Headless backend * *WLR_HEADLESS_OUTPUTS*: when using the headless backend specifies the number of outputs ## libinput backend * *WLR_LIBINPUT_NO_DEVICES*: set to 1 to not fail without any input devices ## Wayland backend * *WLR_WL_OUTPUTS*: when using the wayland backend specifies the number of outputs ## X11 backend * *WLR_X11_OUTPUTS*: when using the X11 backend specifies the number of outputs ## gles2 renderer * *WLR_RENDERER_ALLOW_SOFTWARE*: allows the gles2 renderer to use software rendering ## scenes * *WLR_SCENE_DEBUG_DAMAGE*: specifies debug options for screen damage related tasks for compositors that use scenes (available options: none, rerender, highlight) * *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging. * *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes will be considered to be the full node. Intelligent visibility canculations will be disabled. * *WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION*: Highlights regions of scene buffers that are advertised as transparent through wlr_scene_buffer_set_opaque_region(). This can be used to debug issues with clients advertizing bogus opaque regions with scene based compositors. # Generic * *DISPLAY*: if set probe X11 backend in `wlr_backend_autocreate` * *WAYLAND_DISPLAY*, *WAYLAND_SOCKET*: if set probe Wayland backend in `wlr_backend_autocreate` * *XCURSOR_PATH*: directory where xcursors are located * *XDG_SESSION_ID*: if set, session ID used by the logind session