#include #include #include #include #include #include #include #include #include #include #include #include #include static void wl_output_send_to_resource(struct wl_resource *resource) { assert(resource); struct wlr_output *output = wl_resource_get_user_data(resource); assert(output); const uint32_t version = wl_resource_get_version(resource); if (version >= WL_OUTPUT_GEOMETRY_SINCE_VERSION) { wl_output_send_geometry(resource, 0, 0, // TODO: get position from layout? output->phys_width, output->phys_height, output->subpixel, output->make, output->model, output->transform); } if (version >= WL_OUTPUT_MODE_SINCE_VERSION) { for (size_t i = 0; i < output->modes->length; ++i) { struct wlr_output_mode *mode = output->modes->items[i]; // TODO: mode->flags should just be preferred uint32_t flags = mode->flags; if (output->current_mode == mode) { flags |= WL_OUTPUT_MODE_CURRENT; } wl_output_send_mode(resource, flags, mode->width, mode->height, mode->refresh); } } if (version >= WL_OUTPUT_SCALE_SINCE_VERSION) { wl_output_send_scale(resource, output->scale); } if (version >= WL_OUTPUT_DONE_SINCE_VERSION) { wl_output_send_done(resource); } } static void wl_output_destroy(struct wl_resource *resource) { struct wlr_output *output = wl_resource_get_user_data(resource); struct wl_resource *_resource = NULL; wl_resource_for_each(_resource, &output->wl_resources) { if (_resource == resource) { struct wl_list *link = wl_resource_get_link(_resource); wl_list_remove(link); break; } } } static void wl_output_release(struct wl_client *client, struct wl_resource *resource) { wl_output_destroy(resource); } static struct wl_output_interface wl_output_impl = { .release = wl_output_release }; static void wl_output_bind(struct wl_client *wl_client, void *_wlr_output, uint32_t version, uint32_t id) { struct wlr_output *wlr_output = _wlr_output; assert(wl_client && wlr_output); if (version > 3) { wlr_log(L_ERROR, "Client requested unsupported wl_output version, disconnecting"); wl_client_destroy(wl_client); return; } struct wl_resource *wl_resource = wl_resource_create( wl_client, &wl_output_interface, version, id); wl_resource_set_implementation(wl_resource, &wl_output_impl, wlr_output, wl_output_destroy); wl_list_insert(&wlr_output->wl_resources, wl_resource_get_link(wl_resource)); wl_output_send_to_resource(wl_resource); } struct wl_global *wlr_output_create_global( struct wlr_output *wlr_output, struct wl_display *display) { struct wl_global *wl_global = wl_global_create(display, &wl_output_interface, 3, wlr_output, wl_output_bind); wlr_output->wl_global = wl_global; wl_list_init(&wlr_output->wl_resources); return wl_global; } void wlr_output_update_matrix(struct wlr_output *output) { wlr_matrix_texture(output->transform_matrix, output->width, output->height, output->transform); } struct wlr_output *wlr_output_create(struct wlr_output_impl *impl, struct wlr_output_state *state) { struct wlr_output *output = calloc(1, sizeof(struct wlr_output)); output->impl = impl; output->state = state; output->modes = list_create(); output->transform = WL_OUTPUT_TRANSFORM_NORMAL; wl_signal_init(&output->events.frame); wl_signal_init(&output->events.resolution); return output; } void wlr_output_enable(struct wlr_output *output, bool enable) { output->impl->enable(output->state, enable); } bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode) { if (!output->impl || !output->impl->set_mode) { return false; } bool result = output->impl->set_mode(output->state, mode); if (result) { wlr_output_update_matrix(output); } return result; } void wlr_output_transform(struct wlr_output *output, enum wl_output_transform transform) { wlr_output_update_matrix(output); output->impl->transform(output->state, transform); } bool wlr_output_set_cursor(struct wlr_output *output, const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height) { if (output->impl->set_cursor && output->impl->set_cursor(output->state, buf, stride, width, height)) { output->cursor.is_sw = false; return true; } /* wlr_log(L_INFO, "Falling back to software cursor"); output->cursor.is_sw = true; output->cursor.width = width; output->cursor.height = height; if (!output->cursor.renderer) { output->cursor.renderer = wlr_gles2_renderer_init(); } if (!output->cursor.texture) { output->cursor.texture = wlr_render_texture_init(output->cursor.renderer); } wlr_texture_upload_pixels(output->cursor.texture, WL_SHM_FORMAT_ARGB8888, stride, width, height, buf); */ return false; } bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) { output->cursor.x = x; output->cursor.y = y; if (output->cursor.is_sw) { return true; } if (!output->impl->move_cursor) { return false; } return output->impl->move_cursor(output->state, x, y); } void wlr_output_destroy(struct wlr_output *output) { if (!output) return; output->impl->destroy(output->state); for (size_t i = 0; output->modes && i < output->modes->length; ++i) { free(output->modes->items[i]); } list_free(output->modes); free(output); } void wlr_output_effective_resolution(struct wlr_output *output, int *width, int *height) { // TODO: Scale factor if (output->transform % 2 == 1) { *width = output->height; *height = output->width; } else { *width = output->width; *height = output->height; } } void wlr_output_make_current(struct wlr_output *output) { output->impl->make_current(output->state); } void wlr_output_swap_buffers(struct wlr_output *output) { if (output->cursor.is_sw) { glViewport(0, 0, output->width, output->height); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); float matrix[16]; wlr_texture_get_matrix(output->cursor.texture, &matrix, &output->transform_matrix, output->cursor.x, output->cursor.y); wlr_render_with_matrix(output->cursor.renderer, output->cursor.texture, &matrix); } output->impl->swap_buffers(output->state); }