#include #include #include #include #include #include #include #include "rootston/server.h" #include "rootston/config.h" #include "rootston/input.h" #include "rootston/keyboard.h" #include "rootston/seat.h" static const char *device_type(enum wlr_input_device_type type) { switch (type) { case WLR_INPUT_DEVICE_KEYBOARD: return "keyboard"; case WLR_INPUT_DEVICE_POINTER: return "pointer"; case WLR_INPUT_DEVICE_TOUCH: return "touch"; case WLR_INPUT_DEVICE_TABLET_TOOL: return "tablet tool"; case WLR_INPUT_DEVICE_TABLET_PAD: return "tablet pad"; } return NULL; } static struct roots_seat *input_get_seat(struct roots_input *input, char *name) { struct roots_seat *seat = NULL; wl_list_for_each(seat, &input->seats, link) { if (strcmp(seat->seat->name, name) == 0) { return seat; } } seat = roots_seat_create(input, name); return seat; } static void input_add_notify(struct wl_listener *listener, void *data) { struct wlr_input_device *device = data; struct roots_input *input = wl_container_of(listener, input, input_add); char *seat_name = "seat0"; struct device_config *dc = config_get_device(input->config, device); if (dc) { seat_name = dc->seat; } struct roots_seat *seat = input_get_seat(input, seat_name); if (!seat) { wlr_log(L_ERROR, "could not create roots seat"); return; } wlr_log(L_DEBUG, "New input device: %s (%d:%d) %s", device->name, device->vendor, device->product, device_type(device->type)); roots_seat_add_device(seat, device); } static void input_remove_notify(struct wl_listener *listener, void *data) { struct wlr_input_device *device = data; struct roots_input *input = wl_container_of(listener, input, input_add); struct roots_seat *seat; wl_list_for_each(seat, &input->seats, link) { roots_seat_remove_device(seat, device); } } struct roots_input *input_create(struct roots_server *server, struct roots_config *config) { wlr_log(L_DEBUG, "Initializing roots input"); assert(server->desktop); struct roots_input *input = calloc(1, sizeof(struct roots_input)); if (input == NULL) { return NULL; } input->config = config; input->server = server; wl_list_init(&input->seats); input->input_add.notify = input_add_notify; wl_signal_add(&server->backend->events.input_add, &input->input_add); input->input_remove.notify = input_remove_notify; wl_signal_add(&server->backend->events.input_remove, &input->input_remove); return input; } void input_destroy(struct roots_input *input) { // TODO } struct roots_seat *input_seat_from_wlr_seat(struct roots_input *input, struct wlr_seat *wlr_seat) { struct roots_seat *seat = NULL; wl_list_for_each(seat, &input->seats, link) { if (seat->seat == wlr_seat) { return seat; } } return seat; }