emersion
57548b557a
Merge branch 'master' into screencontent
7 years ago
emersion
21928cbe61
Merge branch 'master' into screencontent
7 years ago
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
7 years ago
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
7 years ago
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf
7 years ago
emersion
41130fe54b
render: bind wl_drm in renderer
7 years ago
emersion
449f06556a
Destroy wlr_surface with wlr_renderer
7 years ago
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
7 years ago
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
7 years ago
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
7 years ago
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
7 years ago
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
7 years ago
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
7 years ago
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
7 years ago
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
7 years ago
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
7 years ago
emersion
824a95ad19
matrix: use 2D matrices
7 years ago
Guido Günther
14cdb6153f
Add initial linux_dmabuf protocol support
...
Tested with
./weston-simple-dmabuf-drm
./weston-simple-dmabuf-drm --import-immediate=1
./weston-simple-dmabuf-drm --y-inverted=1
(and combinations)
Supports only single plane XRGB dmabufs for now.
7 years ago
emersion
d26b67cb06
matrix: unify API, don't use array pointers
7 years ago
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
7 years ago
emersion
c2e1474010
Reformat all #include directives
7 years ago
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
...
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
7 years ago
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
emersion
0ce3135304
Move read_pixels from output to renderer
7 years ago
Scott Anderson
009c3747a8
Multi-GPU DRM
7 years ago
emersion
427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
7 years ago
Tony Crisci
72a33b736f
implement texture get buffer size
7 years ago
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
7 years ago
Drew DeVault
94e6e6334b
Refactor out wlr_texture_state
7 years ago
Drew DeVault
c24351681f
Refactor EGL handling
7 years ago
nyorain
67369173aa
Implement drm (egl) buffer attaching
7 years ago
Drew DeVault
4de930542f
Implement partial texture uploads
7 years ago
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Drew DeVault
8920b5d607
Merge branch 'wlcore'
8 years ago
Scott Anderson
0cd94f0cf0
Added software cursor fallback
8 years ago
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault
2aafb5dd19
Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault
fd91244e83
Update everyone to use new headers
8 years ago
Drew DeVault
2443a070e7
Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault
cd6a40d816
Further improvements to rendering subsystem
8 years ago