emersion
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a0f24b809e
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output: add damage event
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7 years ago |
emersion
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5017d7f762
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rootston: only draw damaged regions
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7 years ago |
Scott Anderson
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bc113c16aa
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Use correct include path for glapi.h
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7 years ago |
Scott Anderson
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37b8a096a9
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Pass backend to render
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7 years ago |
Scott Anderson
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9b984253e2
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Move egl.h to render/egl.h
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7 years ago |
Drew DeVault
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9e1ff2dce9
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Merge pull request #140 from emersion/screenshooter
Add screenshooter
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7 years ago |
Scott Anderson
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c0e5feea37
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Add GL/EGL extension loader generator
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7 years ago |
emersion
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0ce3135304
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Move read_pixels from output to renderer
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7 years ago |
Versus Void
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c5df6ca900
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Fix memory leaks
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7 years ago |
Dominique Martinet
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f24b3df980
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wlr renderer/texture: rename init to create when it does alloc
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7 years ago |
Drew DeVault
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27c13d621d
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Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
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7 years ago |
Calvin Lee
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5cc7342606
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Prevent alloc errors from crashing
Resolves #76
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7 years ago |
nyorain
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f998bb8299
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Fix style issues
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7 years ago |
Dominique Martinet
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4bbf718e7d
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impl->destroy cleanup:
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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7 years ago |
Drew DeVault
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2facf1df65
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Fix software cursors
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7 years ago |
Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
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7 years ago |
Dominique Martinet
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c323bfc6a0
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GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
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7 years ago |
Drew DeVault
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c24351681f
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Refactor EGL handling
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7 years ago |
Drew DeVault
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7095274a9e
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Merge branch 'master' into drm_buffer
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7 years ago |
Tony Crisci
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49e97857c7
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enable gl blending
This makes transparency work correctly.
fixes #56
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7 years ago |
nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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7 years ago |
nyorain
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e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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7 years ago |
nyorain
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fdab81e1c9
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Use meson build system
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7 years ago |
Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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8 years ago |
Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
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8 years ago |
Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
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8 years ago |
Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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8 years ago |