24 Commits (cc1229e75e0c0c2cf5ae6d67bc7411c2631deb86)

Author SHA1 Message Date
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
7 years ago
emersion d0961a02af
render: add wlr_renderer_scissor docs
7 years ago
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
7 years ago
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
7 years ago
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
7 years ago
emersion 0ce3135304
Move read_pixels from output to renderer
7 years ago
Scott Anderson 009c3747a8 Multi-GPU DRM
7 years ago
emersion 427bdb5b55
Use more consistent include guard names
7 years ago
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc
7 years ago
Drew DeVault 94e6e6334b Refactor out wlr_texture_state
7 years ago
Drew DeVault c24351681f Refactor EGL handling
7 years ago
nyorain 67369173aa Implement drm (egl) buffer attaching
7 years ago
Drew DeVault 4de930542f Implement partial texture uploads
7 years ago
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload
7 years ago
Tony Crisci effea557bb Implement destroying surfaces
7 years ago
Drew DeVault 8920b5d607 Merge branch 'wlcore'
8 years ago
Scott Anderson 0cd94f0cf0 Added software cursor fallback
8 years ago
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer
8 years ago
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP)
8 years ago
Drew DeVault fd91244e83 Update everyone to use new headers
8 years ago
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives
8 years ago
Drew DeVault cd6a40d816 Further improvements to rendering subsystem
8 years ago
Drew DeVault 83f8864f0a Add wlr_renderer and move quad rendering there
8 years ago
Drew DeVault 211488131f Add wlr_shader to wlr-render
8 years ago