diff --git a/backend/drm/drm.c b/backend/drm/drm.c index 06f012a3..dd5c97f5 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -543,10 +543,11 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, // OpenGL will read the pixels out upside down, // so we need to flip the image vertically + enum wl_output_transform transform = wlr_output_transform_compose( + wlr_output_transform_invert(output->transform), + WL_OUTPUT_TRANSFORM_FLIPPED_180); wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height, - conn->output.transform ^ WL_OUTPUT_TRANSFORM_FLIPPED_180); - - // TODO the image needs to be rotated depending on the output rotation + transform); plane->wlr_tex = wlr_render_texture_create(plane->surf.renderer->wlr_rend); diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h index a974a154..06d733a1 100644 --- a/include/wlr/types/wlr_output.h +++ b/include/wlr/types/wlr_output.h @@ -118,6 +118,9 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor, double x, double y); void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor); -enum wl_output_transform wlr_output_transform_invert(enum wl_output_transform); +enum wl_output_transform wlr_output_transform_invert( + enum wl_output_transform tr); +enum wl_output_transform wlr_output_transform_compose( + enum wl_output_transform tr_a, enum wl_output_transform tr_b); #endif diff --git a/types/wlr_output.c b/types/wlr_output.c index f319905c..115f3e8b 100644 --- a/types/wlr_output.c +++ b/types/wlr_output.c @@ -726,11 +726,22 @@ void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor) { free(cursor); } + enum wl_output_transform wlr_output_transform_invert( - enum wl_output_transform transform) { - if ((transform & WL_OUTPUT_TRANSFORM_90) && - !(transform & WL_OUTPUT_TRANSFORM_FLIPPED)) { - transform ^= WL_OUTPUT_TRANSFORM_180; + enum wl_output_transform tr) { + if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED)) { + tr ^= WL_OUTPUT_TRANSFORM_180; + } + return tr; +} + +enum wl_output_transform wlr_output_transform_compose( + enum wl_output_transform tr_a, enum wl_output_transform tr_b) { + uint32_t flipped = (tr_a ^ tr_b) & WL_OUTPUT_TRANSFORM_FLIPPED; + uint32_t rotated = + (tr_a + tr_b) & (WL_OUTPUT_TRANSFORM_90 | WL_OUTPUT_TRANSFORM_180); + if ((tr_a & WL_OUTPUT_TRANSFORM_FLIPPED) && (tr_b & WL_OUTPUT_TRANSFORM_FLIPPED)) { + rotated = wlr_output_transform_invert(rotated); } - return transform; + return flipped | rotated; }