diff --git a/backend/drm/drm.c b/backend/drm/drm.c index af701c6a..1e78d301 100644 --- a/backend/drm/drm.c +++ b/backend/drm/drm.c @@ -648,9 +648,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output, glClear(GL_COLOR_BUFFER_BIT); float matrix[16]; - wlr_texture_get_matrix(plane->wlr_tex, &matrix, &plane->matrix, 0, 0); + wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0); wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex, - &matrix, 1.0f); + matrix, 1.0f); glFinish(); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); diff --git a/backend/drm/renderer.c b/backend/drm/renderer.c index 13311df3..ab56e6c2 100644 --- a/backend/drm/renderer.c +++ b/backend/drm/renderer.c @@ -239,7 +239,7 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest, glViewport(0, 0, dest->width, dest->height); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); - wlr_render_with_matrix(dest->renderer->wlr_rend, tex, &matrix, 1.0f); + wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f); return wlr_drm_surface_swap_buffers(dest, NULL); } diff --git a/examples/output-layout.c b/examples/output-layout.c index 8ba77861..f4df73a0 100644 --- a/examples/output-layout.c +++ b/examples/output-layout.c @@ -102,7 +102,7 @@ static void handle_output_frame(struct output_state *output, wlr_output_make_current(wlr_output, NULL); wlr_renderer_begin(sample->renderer, wlr_output); - wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1}); + wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); animate_cat(sample, output->output); @@ -119,10 +119,10 @@ static void handle_output_frame(struct output_state *output, wlr_output_layout_output_coords(sample->layout, output->output, &local_x, &local_y); - wlr_texture_get_matrix(sample->cat_texture, &matrix, - &wlr_output->transform_matrix, local_x, local_y); + wlr_texture_get_matrix(sample->cat_texture, matrix, + wlr_output->transform_matrix, local_x, local_y); wlr_render_with_matrix(sample->renderer, - sample->cat_texture, &matrix, 1.0f); + sample->cat_texture, matrix, 1.0f); } wlr_renderer_end(sample->renderer); diff --git a/examples/rotation.c b/examples/rotation.c index e38d53f4..0b0c6adf 100644 --- a/examples/rotation.c +++ b/examples/rotation.c @@ -44,15 +44,15 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts wlr_output_make_current(wlr_output, NULL); wlr_renderer_begin(sample->renderer, wlr_output); - wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1}); + wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); float matrix[16]; for (int y = -128 + (int)odata->y_offs; y < height; y += 128) { for (int x = -128 + (int)odata->x_offs; x < width; x += 128) { - wlr_texture_get_matrix(sample->cat_texture, &matrix, - &wlr_output->transform_matrix, x, y); + wlr_texture_get_matrix(sample->cat_texture, matrix, + wlr_output->transform_matrix, x, y); wlr_render_with_matrix(sample->renderer, - sample->cat_texture, &matrix, 1.0f); + sample->cat_texture, matrix, 1.0f); } } diff --git a/examples/tablet.c b/examples/tablet.c index aa02c6f4..82f86553 100644 --- a/examples/tablet.c +++ b/examples/tablet.c @@ -47,7 +47,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts wlr_output_make_current(wlr_output, NULL); wlr_renderer_begin(sample->renderer, wlr_output); - wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1}); + wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); float matrix[16]; float distance = 0.8f * (1 - sample->distance); @@ -65,9 +65,8 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts .x = left, .y = top, .width = pad_width, .height = pad_height, }; - wlr_matrix_project_box(&matrix, &box, 0, 0, - &wlr_output->transform_matrix); - wlr_render_colored_quad(sample->renderer, &sample->pad_color, &matrix); + wlr_matrix_project_box(matrix, &box, 0, 0, wlr_output->transform_matrix); + wlr_render_colored_quad(sample->renderer, sample->pad_color, matrix); if (sample->proximity) { struct wlr_box box = { @@ -76,16 +75,16 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts .width = 16 * (sample->pressure + 1), .height = 16 * (sample->pressure + 1), }; - wlr_matrix_project_box(&matrix, &box, 0, sample->ring, - &wlr_output->transform_matrix); - wlr_render_colored_quad(sample->renderer, &tool_color, &matrix); + wlr_matrix_project_box(matrix, &box, 0, sample->ring, + wlr_output->transform_matrix); + wlr_render_colored_quad(sample->renderer, tool_color, matrix); box.x += sample->x_tilt; box.y += sample->y_tilt; box.width /= 2; box.height /= 2; - wlr_matrix_project_box(&matrix, &box, 0, 0, - &wlr_output->transform_matrix); - wlr_render_colored_quad(sample->renderer, &tool_color, &matrix); + wlr_matrix_project_box(matrix, &box, 0, 0, + wlr_output->transform_matrix); + wlr_render_colored_quad(sample->renderer, tool_color, matrix); } wlr_renderer_end(sample->renderer); diff --git a/examples/touch.c b/examples/touch.c index 7b4559b9..6f4821ad 100644 --- a/examples/touch.c +++ b/examples/touch.c @@ -43,17 +43,17 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts wlr_output_make_current(wlr_output, NULL); wlr_renderer_begin(sample->renderer, wlr_output); - wlr_renderer_clear(sample->renderer, &(float[]){0.25f, 0.25f, 0.25f, 1}); + wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); float matrix[16]; struct touch_point *p; wl_list_for_each(p, &sample->touch_points, link) { - wlr_texture_get_matrix(sample->cat_texture, &matrix, - &wlr_output->transform_matrix, + wlr_texture_get_matrix(sample->cat_texture, matrix, + wlr_output->transform_matrix, (int)(p->x * width) - sample->cat_texture->width / 2, (int)(p->y * height) - sample->cat_texture->height / 2); - wlr_render_with_matrix(sample->renderer, - sample->cat_texture, &matrix, 1.0f); + wlr_render_with_matrix(sample->renderer, sample->cat_texture, + matrix, 1.0f); } wlr_renderer_end(sample->renderer); diff --git a/include/wlr/render.h b/include/wlr/render.h index 747603da..50c2dd13 100644 --- a/include/wlr/render.h +++ b/include/wlr/render.h @@ -13,7 +13,7 @@ struct wlr_renderer; void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output); void wlr_renderer_end(struct wlr_renderer *r); -void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]); +void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]); /** * Defines a scissor box. Only pixels that lie within the scissor box can be * modified by drawing functions. Providing a NULL `box` disables the scissor @@ -38,18 +38,18 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r); * This will render the texture at <123, 321> with an alpha channel of 0.5. */ bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_texture *texture, const float (*matrix)[16], float alpha); + struct wlr_texture *texture, const float matrix[static 16], float alpha); /** * Renders a solid quad in the specified color. */ void wlr_render_colored_quad(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 16]); /** * Renders a solid ellipse in the specified color. */ void wlr_render_colored_ellipse(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 16]); /** * Returns a list of pixel formats supported by this renderer. */ @@ -139,8 +139,8 @@ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format, * width) and [0, height], and the x and y coordinates provided are used as * such. */ -void wlr_texture_get_matrix(struct wlr_texture *texture, - float (*matrix)[16], const float (*projection)[16], int x, int y); +void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 16], + const float projection[static 16], int x, int y); /** * Destroys this wlr_texture. */ diff --git a/include/wlr/render/interface.h b/include/wlr/render/interface.h index eda5af1c..4d81bdf9 100644 --- a/include/wlr/render/interface.h +++ b/include/wlr/render/interface.h @@ -18,15 +18,16 @@ struct wlr_renderer { struct wlr_renderer_impl { void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output); void (*end)(struct wlr_renderer *renderer); - void (*clear)(struct wlr_renderer *renderer, const float (*color)[4]); + void (*clear)(struct wlr_renderer *renderer, const float color[static 4]); void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box); struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer); bool (*render_with_matrix)(struct wlr_renderer *renderer, - struct wlr_texture *texture, const float (*matrix)[16], float alpha); + struct wlr_texture *texture, const float matrix[static 16], + float alpha); void (*render_quad)(struct wlr_renderer *renderer, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 16]); void (*render_ellipse)(struct wlr_renderer *renderer, - const float (*color)[4], const float (*matrix)[16]); + const float color[static 4], const float matrix[static 16]); const enum wl_shm_format *(*formats)( struct wlr_renderer *renderer, size_t *len); bool (*buffer_is_drm)(struct wlr_renderer *renderer, @@ -58,8 +59,8 @@ struct wlr_texture_impl { struct wl_resource *drm_buf); bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image, uint32_t width, uint32_t height); - void (*get_matrix)(struct wlr_texture *state, - float (*matrix)[16], const float (*projection)[16], int x, int y); + void (*get_matrix)(struct wlr_texture *state, float mat[static 16], + const float projection[static 16], int x, int y); void (*get_buffer_size)(struct wlr_texture *texture, struct wl_resource *resource, int *width, int *height); void (*bind)(struct wlr_texture *texture); diff --git a/include/wlr/types/wlr_matrix.h b/include/wlr/types/wlr_matrix.h index 498b643c..cf5ad20d 100644 --- a/include/wlr/types/wlr_matrix.h +++ b/include/wlr/types/wlr_matrix.h @@ -4,19 +4,20 @@ #include #include -void wlr_matrix_identity(float (*output)[16]); -void wlr_matrix_translate(float (*output)[16], float x, float y, float z); -void wlr_matrix_scale(float (*output)[16], float x, float y, float z); -void wlr_matrix_rotate(float (*output)[16], float radians); -void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]); +void wlr_matrix_identity(float mat[static 16]); +void wlr_matrix_translate(float mat[static 16], float x, float y, float z); +void wlr_matrix_scale(float mat[static 16], float x, float y, float z); +void wlr_matrix_rotate(float mat[static 16], float radians); +void wlr_matrix_mul(float mat[static 16], const float x[static 16], + const float y[static 16]); enum wl_output_transform; void wlr_matrix_transform(float mat[static 16], - enum wl_output_transform transform); + enum wl_output_transform transform); void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height, - enum wl_output_transform transform); -void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box, - enum wl_output_transform transform, float rotation, float - (*projection)[16]); + enum wl_output_transform transform); +void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box, + enum wl_output_transform transform, float rotation, + const float projection[static 16]); #endif diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h index 203345bd..1d4c1f01 100644 --- a/include/wlr/types/wlr_surface.h +++ b/include/wlr/types/wlr_surface.h @@ -99,6 +99,7 @@ struct wlr_surface { struct wlr_renderer; struct wlr_surface *wlr_surface_create(struct wl_resource *res, struct wlr_renderer *renderer); + /** * Gets a matrix you can pass into wlr_render_with_matrix to display this * surface. `matrix` is the output matrix, `projection` is the wlr_output @@ -108,9 +109,9 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res, * from 0 to 1 in both dimensions. */ void wlr_surface_get_matrix(struct wlr_surface *surface, - float (*matrix)[16], - const float (*projection)[16], - const float (*transform)[16]); + float mat[static 16], + const float projection[static 16], + const float transform[static 16]); /** diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 5b1395fb..9134a2fd 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -122,8 +122,8 @@ static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) { } static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer, - const float (*color)[4]) { - glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]); + const float color[static 4]) { + glClearColor(color[0], color[1], color[2], color[3]); glClear(GL_COLOR_BUFFER_BIT); } @@ -171,14 +171,15 @@ static void draw_quad() { } static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, - struct wlr_texture *texture, const float (*matrix)[16], float alpha) { + struct wlr_texture *texture, const float matrix[static 16], + float alpha) { if (!texture || !texture->valid) { wlr_log(L_ERROR, "attempt to render invalid texture"); return false; } wlr_texture_bind(texture); - GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); + GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix)); GL_CALL(glUniform1f(2, alpha)); draw_quad(); return true; @@ -186,18 +187,18 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer, static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { GL_CALL(glUseProgram(shaders.quad)); - GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix)); - GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3])); + GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix)); + GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3])); draw_quad(); } static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { GL_CALL(glUseProgram(shaders.ellipse)); - GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix)); - GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3])); + GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, matrix)); + GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3])); draw_quad(); } diff --git a/render/gles2/texture.c b/render/gles2/texture.c index 7a180446..0dfebc48 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -227,16 +227,16 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex, } static void gles2_texture_get_matrix(struct wlr_texture *_texture, - float (*matrix)[16], const float (*projection)[16], int x, int y) { + float mat[static 16], const float projection[static 16], int x, int y) { struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; float world[16]; - wlr_matrix_identity(matrix); - wlr_matrix_translate(&world, x, y, 0); - wlr_matrix_mul(matrix, &world, matrix); - wlr_matrix_scale(&world, + wlr_matrix_identity(mat); + wlr_matrix_translate(world, x, y, 0); + wlr_matrix_mul(mat, mat, world); + wlr_matrix_scale(world, texture->wlr_texture.width, texture->wlr_texture.height, 1); - wlr_matrix_mul(matrix, &world, matrix); - wlr_matrix_mul(projection, matrix, matrix); + wlr_matrix_mul(mat, mat, world); + wlr_matrix_mul(mat, projection, mat); } static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct diff --git a/render/wlr_renderer.c b/render/wlr_renderer.c index ce8fbe36..372e4caf 100644 --- a/render/wlr_renderer.c +++ b/render/wlr_renderer.c @@ -23,7 +23,7 @@ void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r); } -void wlr_renderer_clear(struct wlr_renderer *r, const float (*color)[4]) { +void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) { r->impl->clear(r, color); } @@ -36,17 +36,18 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) { } bool wlr_render_with_matrix(struct wlr_renderer *r, - struct wlr_texture *texture, const float (*matrix)[16], float alpha) { + struct wlr_texture *texture, const float matrix[static 16], + float alpha) { return r->impl->render_with_matrix(r, texture, matrix, alpha); } void wlr_render_colored_quad(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { r->impl->render_quad(r, color, matrix); } void wlr_render_colored_ellipse(struct wlr_renderer *r, - const float (*color)[4], const float (*matrix)[16]) { + const float color[static 4], const float matrix[static 16]) { r->impl->render_ellipse(r, color, matrix); } diff --git a/render/wlr_texture.c b/render/wlr_texture.c index a82a16b2..0bfac32c 100644 --- a/render/wlr_texture.c +++ b/render/wlr_texture.c @@ -54,8 +54,8 @@ bool wlr_texture_upload_eglimage(struct wlr_texture *texture, } void wlr_texture_get_matrix(struct wlr_texture *texture, - float (*matrix)[16], const float (*projection)[16], int x, int y) { - texture->impl->get_matrix(texture, matrix, projection, x, y); + float mat[static 16], const float projection[static 16], int x, int y) { + texture->impl->get_matrix(texture, mat, projection, x, y); } void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource diff --git a/rootston/output.c b/rootston/output.c index bdf025ad..47236720 100644 --- a/rootston/output.c +++ b/rootston/output.c @@ -290,14 +290,14 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly, float matrix[16]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current->transform); - wlr_matrix_project_box(&matrix, &box, transform, rotation, - &output->wlr_output->transform_matrix); + wlr_matrix_project_box(matrix, &box, transform, rotation, + output->wlr_output->transform_matrix); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); - wlr_render_with_matrix(renderer, surface->texture, &matrix, data->alpha); + wlr_render_with_matrix(renderer, surface->texture, matrix, data->alpha); } damage_finish: @@ -354,8 +354,8 @@ static void render_decorations(struct roots_view *view, } float matrix[16]; - wlr_matrix_project_box(&matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, - view->rotation, &output->wlr_output->transform_matrix); + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, + view->rotation, output->wlr_output->transform_matrix); float color[] = { 0.2, 0.2, 0.2, view->alpha }; int nrects; @@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view, pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); - wlr_render_colored_quad(renderer, &color, &matrix); + wlr_render_colored_quad(renderer, color, matrix); } damage_finish: @@ -489,7 +489,7 @@ static void render_output(struct roots_output *output) { pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(output, &rects[i]); - wlr_renderer_clear(renderer, &clear_color); + wlr_renderer_clear(renderer, clear_color); } // If a view is fullscreen on this output, render it diff --git a/types/wlr_matrix.c b/types/wlr_matrix.c index f3546e0e..a6be9908 100644 --- a/types/wlr_matrix.c +++ b/types/wlr_matrix.c @@ -10,79 +10,80 @@ static inline int mind(int row, int col) { return (row - 1) * 4 + col - 1; } -void wlr_matrix_identity(float (*output)[16]) { +void wlr_matrix_identity(float mat[static 16]) { static const float identity[16] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f + 0.0f, 0.0f, 0.0f, 1.0f, }; - memcpy(*output, identity, sizeof(identity)); + memcpy(mat, identity, sizeof(identity)); } -void wlr_matrix_translate(float (*output)[16], float x, float y, float z) { - wlr_matrix_identity(output); - (*output)[mind(1, 4)] = x; - (*output)[mind(2, 4)] = y; - (*output)[mind(3, 4)] = z; +void wlr_matrix_translate(float mat[static 16], float x, float y, float z) { + wlr_matrix_identity(mat); + mat[mind(1, 4)] = x; + mat[mind(2, 4)] = y; + mat[mind(3, 4)] = z; } -void wlr_matrix_scale(float (*output)[16], float x, float y, float z) { - wlr_matrix_identity(output); - (*output)[mind(1, 1)] = x; - (*output)[mind(2, 2)] = y; - (*output)[mind(3, 3)] = z; +void wlr_matrix_scale(float mat[static 16], float x, float y, float z) { + wlr_matrix_identity(mat); + mat[mind(1, 1)] = x; + mat[mind(2, 2)] = y; + mat[mind(3, 3)] = z; } -void wlr_matrix_rotate(float (*output)[16], float radians) { - wlr_matrix_identity(output); +void wlr_matrix_rotate(float mat[static 16], float radians) { + wlr_matrix_identity(mat); float _cos = cosf(radians); float _sin = sinf(radians); - (*output)[mind(1, 1)] = _cos; - (*output)[mind(1, 2)] = _sin; - (*output)[mind(2, 1)] = -_sin; - (*output)[mind(2, 2)] = _cos; + mat[mind(1, 1)] = _cos; + mat[mind(1, 2)] = _sin; + mat[mind(2, 1)] = -_sin; + mat[mind(2, 2)] = _cos; } -void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]) { - float _product[16] = { - (*x)[mind(1, 1)] * (*y)[mind(1, 1)] + (*x)[mind(1, 2)] * (*y)[mind(2, 1)] + - (*x)[mind(1, 3)] * (*y)[mind(3, 1)] + (*x)[mind(1, 4)] * (*y)[mind(4, 1)], - (*x)[mind(1, 1)] * (*y)[mind(1, 2)] + (*x)[mind(1, 2)] * (*y)[mind(2, 2)] + - (*x)[mind(1, 3)] * (*y)[mind(3, 2)] + (*x)[mind(1, 4)] * (*y)[mind(4, 2)], - (*x)[mind(1, 1)] * (*y)[mind(1, 3)] + (*x)[mind(1, 2)] * (*y)[mind(2, 3)] + - (*x)[mind(1, 3)] * (*y)[mind(3, 3)] + (*x)[mind(1, 4)] * (*y)[mind(4, 3)], - (*x)[mind(1, 1)] * (*y)[mind(1, 4)] + (*x)[mind(1, 2)] * (*y)[mind(2, 4)] + - (*x)[mind(1, 4)] * (*y)[mind(3, 4)] + (*x)[mind(1, 4)] * (*y)[mind(4, 4)], - - (*x)[mind(2, 1)] * (*y)[mind(1, 1)] + (*x)[mind(2, 2)] * (*y)[mind(2, 1)] + - (*x)[mind(2, 3)] * (*y)[mind(3, 1)] + (*x)[mind(2, 4)] * (*y)[mind(4, 1)], - (*x)[mind(2, 1)] * (*y)[mind(1, 2)] + (*x)[mind(2, 2)] * (*y)[mind(2, 2)] + - (*x)[mind(2, 3)] * (*y)[mind(3, 2)] + (*x)[mind(2, 4)] * (*y)[mind(4, 2)], - (*x)[mind(2, 1)] * (*y)[mind(1, 3)] + (*x)[mind(2, 2)] * (*y)[mind(2, 3)] + - (*x)[mind(2, 3)] * (*y)[mind(3, 3)] + (*x)[mind(2, 4)] * (*y)[mind(4, 3)], - (*x)[mind(2, 1)] * (*y)[mind(1, 4)] + (*x)[mind(2, 2)] * (*y)[mind(2, 4)] + - (*x)[mind(2, 4)] * (*y)[mind(3, 4)] + (*x)[mind(2, 4)] * (*y)[mind(4, 4)], - - (*x)[mind(3, 1)] * (*y)[mind(1, 1)] + (*x)[mind(3, 2)] * (*y)[mind(2, 1)] + - (*x)[mind(3, 3)] * (*y)[mind(3, 1)] + (*x)[mind(3, 4)] * (*y)[mind(4, 1)], - (*x)[mind(3, 1)] * (*y)[mind(1, 2)] + (*x)[mind(3, 2)] * (*y)[mind(2, 2)] + - (*x)[mind(3, 3)] * (*y)[mind(3, 2)] + (*x)[mind(3, 4)] * (*y)[mind(4, 2)], - (*x)[mind(3, 1)] * (*y)[mind(1, 3)] + (*x)[mind(3, 2)] * (*y)[mind(2, 3)] + - (*x)[mind(3, 3)] * (*y)[mind(3, 3)] + (*x)[mind(3, 4)] * (*y)[mind(4, 3)], - (*x)[mind(3, 1)] * (*y)[mind(1, 4)] + (*x)[mind(3, 2)] * (*y)[mind(2, 4)] + - (*x)[mind(3, 4)] * (*y)[mind(3, 4)] + (*x)[mind(3, 4)] * (*y)[mind(4, 4)], - - (*x)[mind(4, 1)] * (*y)[mind(1, 1)] + (*x)[mind(4, 2)] * (*y)[mind(2, 1)] + - (*x)[mind(4, 3)] * (*y)[mind(3, 1)] + (*x)[mind(4, 4)] * (*y)[mind(4, 1)], - (*x)[mind(4, 1)] * (*y)[mind(1, 2)] + (*x)[mind(4, 2)] * (*y)[mind(2, 2)] + - (*x)[mind(4, 3)] * (*y)[mind(3, 2)] + (*x)[mind(4, 4)] * (*y)[mind(4, 2)], - (*x)[mind(4, 1)] * (*y)[mind(1, 3)] + (*x)[mind(4, 2)] * (*y)[mind(2, 3)] + - (*x)[mind(4, 3)] * (*y)[mind(3, 3)] + (*x)[mind(4, 4)] * (*y)[mind(4, 3)], - (*x)[mind(4, 1)] * (*y)[mind(1, 4)] + (*x)[mind(4, 2)] * (*y)[mind(2, 4)] + - (*x)[mind(4, 4)] * (*y)[mind(3, 4)] + (*x)[mind(4, 4)] * (*y)[mind(4, 4)], +void wlr_matrix_mul(float mat[static 16], const float x[static 16], + const float y[static 16]) { + float product[16] = { + x[mind(1, 1)] * y[mind(1, 1)] + x[mind(1, 2)] * y[mind(2, 1)] + + x[mind(1, 3)] * y[mind(3, 1)] + x[mind(1, 4)] * y[mind(4, 1)], + x[mind(1, 1)] * y[mind(1, 2)] + x[mind(1, 2)] * y[mind(2, 2)] + + x[mind(1, 3)] * y[mind(3, 2)] + x[mind(1, 4)] * y[mind(4, 2)], + x[mind(1, 1)] * y[mind(1, 3)] + x[mind(1, 2)] * y[mind(2, 3)] + + x[mind(1, 3)] * y[mind(3, 3)] + x[mind(1, 4)] * y[mind(4, 3)], + x[mind(1, 1)] * y[mind(1, 4)] + x[mind(1, 2)] * y[mind(2, 4)] + + x[mind(1, 4)] * y[mind(3, 4)] + x[mind(1, 4)] * y[mind(4, 4)], + + x[mind(2, 1)] * y[mind(1, 1)] + x[mind(2, 2)] * y[mind(2, 1)] + + x[mind(2, 3)] * y[mind(3, 1)] + x[mind(2, 4)] * y[mind(4, 1)], + x[mind(2, 1)] * y[mind(1, 2)] + x[mind(2, 2)] * y[mind(2, 2)] + + x[mind(2, 3)] * y[mind(3, 2)] + x[mind(2, 4)] * y[mind(4, 2)], + x[mind(2, 1)] * y[mind(1, 3)] + x[mind(2, 2)] * y[mind(2, 3)] + + x[mind(2, 3)] * y[mind(3, 3)] + x[mind(2, 4)] * y[mind(4, 3)], + x[mind(2, 1)] * y[mind(1, 4)] + x[mind(2, 2)] * y[mind(2, 4)] + + x[mind(2, 4)] * y[mind(3, 4)] + x[mind(2, 4)] * y[mind(4, 4)], + + x[mind(3, 1)] * y[mind(1, 1)] + x[mind(3, 2)] * y[mind(2, 1)] + + x[mind(3, 3)] * y[mind(3, 1)] + x[mind(3, 4)] * y[mind(4, 1)], + x[mind(3, 1)] * y[mind(1, 2)] + x[mind(3, 2)] * y[mind(2, 2)] + + x[mind(3, 3)] * y[mind(3, 2)] + x[mind(3, 4)] * y[mind(4, 2)], + x[mind(3, 1)] * y[mind(1, 3)] + x[mind(3, 2)] * y[mind(2, 3)] + + x[mind(3, 3)] * y[mind(3, 3)] + x[mind(3, 4)] * y[mind(4, 3)], + x[mind(3, 1)] * y[mind(1, 4)] + x[mind(3, 2)] * y[mind(2, 4)] + + x[mind(3, 4)] * y[mind(3, 4)] + x[mind(3, 4)] * y[mind(4, 4)], + + x[mind(4, 1)] * y[mind(1, 1)] + x[mind(4, 2)] * y[mind(2, 1)] + + x[mind(4, 3)] * y[mind(3, 1)] + x[mind(4, 4)] * y[mind(4, 1)], + x[mind(4, 1)] * y[mind(1, 2)] + x[mind(4, 2)] * y[mind(2, 2)] + + x[mind(4, 3)] * y[mind(3, 2)] + x[mind(4, 4)] * y[mind(4, 2)], + x[mind(4, 1)] * y[mind(1, 3)] + x[mind(4, 2)] * y[mind(2, 3)] + + x[mind(4, 3)] * y[mind(3, 3)] + x[mind(4, 4)] * y[mind(4, 3)], + x[mind(4, 1)] * y[mind(1, 4)] + x[mind(4, 2)] * y[mind(2, 4)] + + x[mind(4, 4)] * y[mind(3, 4)] + x[mind(4, 4)] * y[mind(4, 4)], }; - memcpy(*product, _product, sizeof(_product)); + memcpy(mat, product, sizeof(product)); } static const float transforms[][4] = { @@ -161,9 +162,9 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height, mat[15] = 1.0f; } -void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box, +void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box, enum wl_output_transform transform, float rotation, - float (*projection)[16]) { + const float projection[static 16]) { int x = box->x; int y = box->y; int width = box->width; @@ -173,38 +174,38 @@ void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box, if (rotation != 0) { float translate_center[16]; - wlr_matrix_translate(&translate_center, width/2, height/2, 0); + wlr_matrix_translate(translate_center, width/2, height/2, 0); float rotate[16]; - wlr_matrix_rotate(&rotate, rotation); + wlr_matrix_rotate(rotate, rotation); float translate_origin[16]; - wlr_matrix_translate(&translate_origin, -width/2, -height/2, 0); + wlr_matrix_translate(translate_origin, -width/2, -height/2, 0); - wlr_matrix_mul(mat, &translate_center, mat); - wlr_matrix_mul(mat, &rotate, mat); - wlr_matrix_mul(mat, &translate_origin, mat); + wlr_matrix_mul(mat, mat, translate_center); + wlr_matrix_mul(mat, mat, rotate); + wlr_matrix_mul(mat, mat, translate_origin); } float scale[16]; - wlr_matrix_scale(&scale, width, height, 1); + wlr_matrix_scale(scale, width, height, 1); - wlr_matrix_mul(mat, &scale, mat); + wlr_matrix_mul(mat, mat, scale); if (transform != WL_OUTPUT_TRANSFORM_NORMAL) { float surface_translate_center[16]; - wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0); + wlr_matrix_translate(surface_translate_center, 0.5, 0.5, 0); float surface_transform[16]; wlr_matrix_transform(surface_transform, transform); float surface_translate_origin[16]; - wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0); + wlr_matrix_translate(surface_translate_origin, -0.5, -0.5, 0); - wlr_matrix_mul(mat, &surface_translate_center, mat); - wlr_matrix_mul(mat, &surface_transform, mat); - wlr_matrix_mul(mat, &surface_translate_origin, mat); + wlr_matrix_mul(mat, mat, surface_translate_center); + wlr_matrix_mul(mat, mat, surface_transform); + wlr_matrix_mul(mat, mat, surface_translate_origin); } - wlr_matrix_mul(projection, mat, mat); + wlr_matrix_mul(mat, projection, mat); } diff --git a/types/wlr_output.c b/types/wlr_output.c index 21343a68..a9fb01c5 100644 --- a/types/wlr_output.c +++ b/types/wlr_output.c @@ -368,7 +368,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output, assert(renderer); if (!wlr_surface_has_buffer(surface)) { - wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0}); + wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0}); return; } @@ -378,15 +378,15 @@ static void output_fullscreen_surface_render(struct wlr_output *output, float matrix[16]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current->transform); - wlr_matrix_project_box(&matrix, &box, transform, 0, - &output->transform_matrix); + wlr_matrix_project_box(matrix, &box, transform, 0, + output->transform_matrix); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { output_scissor(output, &rects[i]); - wlr_renderer_clear(renderer, &(float[]){0, 0, 0, 0}); - wlr_render_with_matrix(surface->renderer, surface->texture, &matrix, 1.0f); + wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0}); + wlr_render_with_matrix(surface->renderer, surface->texture, matrix, 1.0f); } wlr_renderer_scissor(renderer, NULL); @@ -436,14 +436,14 @@ static void output_cursor_render(struct wlr_output_cursor *cursor, } float matrix[16]; - wlr_matrix_project_box(&matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, - &cursor->output->transform_matrix); + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + cursor->output->transform_matrix); int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects); for (int i = 0; i < nrects; ++i) { output_scissor(cursor->output, &rects[i]); - wlr_render_with_matrix(renderer, texture, &matrix, 1.0f); + wlr_render_with_matrix(renderer, texture, matrix, 1.0f); } wlr_renderer_scissor(renderer, NULL); diff --git a/types/wlr_surface.c b/types/wlr_surface.c index 5d52fd2a..04dcb141 100644 --- a/types/wlr_surface.c +++ b/types/wlr_surface.c @@ -625,19 +625,19 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res, } void wlr_surface_get_matrix(struct wlr_surface *surface, - float (*matrix)[16], - const float (*projection)[16], - const float (*transform)[16]) { + float mat[static 16], + const float projection[static 16], + const float transform[static 16]) { int width = surface->texture->width; int height = surface->texture->height; float scale[16]; - wlr_matrix_identity(matrix); + wlr_matrix_identity(mat); if (transform) { - wlr_matrix_mul(matrix, transform, matrix); + wlr_matrix_mul(mat, mat, transform); } - wlr_matrix_scale(&scale, width, height, 1); - wlr_matrix_mul(matrix, &scale, matrix); - wlr_matrix_mul(projection, matrix, matrix); + wlr_matrix_scale(scale, width, height, 1); + wlr_matrix_mul(mat, mat, scale); + wlr_matrix_mul(mat, projection, mat); } bool wlr_surface_has_buffer(struct wlr_surface *surface) {