From 97954154bcac678ef37bfbe22bd4221dae683632 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Mon, 9 Aug 2021 20:11:18 +0200 Subject: [PATCH] scene: allow nodes to have arbitrary parents For instance, allow a surface node to be a child of another surface node. This allows easier xdg-popup handling in compositors. --- types/wlr_scene.c | 1 - 1 file changed, 1 deletion(-) diff --git a/types/wlr_scene.c b/types/wlr_scene.c index 453a960c..b2039feb 100644 --- a/types/wlr_scene.c +++ b/types/wlr_scene.c @@ -31,7 +31,6 @@ static void scene_node_state_finish(struct wlr_scene_node_state *state) { static void scene_node_init(struct wlr_scene_node *node, enum wlr_scene_node_type type, struct wlr_scene_node *parent) { assert(type == WLR_SCENE_NODE_ROOT || parent != NULL); - assert(parent == NULL || parent->type == WLR_SCENE_NODE_ROOT); node->type = type; node->parent = parent;